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dialog.js
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dialog.js
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//////////
// INIT //
//////////
var dialog = {
textSpeed: 10, // Higher is slower
startCoords: [208,330],
charactersPerLine: 42,
pixelsBetweenLines: 22,
audioDelay:4, // Only play text beep every N characters
textActive: false,
currentlyTyping: false,
textColor:'#000',
head:{
startCoords: [40,320]
},
say:(dialogList)=>{
dialogList.render();
}
};
////////////////
// CLASS LIST //
////////////////
/*
* Used to store data for a single textbox worth of dialog
* @param {string} content What the character should say
* @param {string} speaker Who is to say it
*/
class Dialog {
constructor(content, speaker, emotion) {
this.content = content;
this.speaker = speaker;
this.emotion = emotion;
// This makes it easier to render out sequentally
this.contentArray = content.split('');
}
/*
* Render out all the letters
*/
render() {
// Render text box
ctx.drawImage(graphics.images['placeholderTextBox.png'], 0, c.height - graphics.images['placeholderTextBox.png'].height);
// Render face
let face = new Image();
face.src = 'images/dialogFaces/' + this.speaker + '/' + this.emotion + '.png';
// Wait for image to load
face.addEventListener('load',()=>{
face.style.imageRendering = 'pixelated';
let index = 0;
// Turn on currentlyTyping
dialog.currentlyTyping = true;
// Draw the now-loaded face
ctx.drawImage(face,dialog.head.startCoords[0],dialog.head.startCoords[1],96,96);
this.renderCallback(index);
});
}
renderCallback(index) {
if (index < this.contentArray.length) {
ctx.font = "16pt MonospaceParker"; // My own font :D
if (index % dialog.audioDelay == 0) {
audio.sounds['textBeep.wav'].pause();
audio.sounds['textBeep.wav'].currentTime = 0;
};
// BLACK BOX #1 LMAOOOOOOOOOOOOO
ctx.fillStyle = dialog.textColor;
ctx.fillText(this.content.substr(index,1),
((index * 13)) % (dialog.charactersPerLine * 13) + dialog.startCoords[0],Math.floor(index / dialog.charactersPerLine) * dialog.pixelsBetweenLines + dialog.startCoords[1]);
if (index % dialog.audioDelay == 0) {
audio.sounds['textBeep.wav'].play();
};
index++;
if (dialog.textActive) // Make sure the text box is still active
setTimeout(()=>{this.renderCallback(index)},dialog.textSpeed);
} else {
// Turn off currentlyTyping
dialog.currentlyTyping = false;
};
}
}
/*
* A string of dialog boxes to show in a sequence
* @param {Dialog[]} list The sequence of Dialogs to show
*/
class DialogList {
constructor(list,callback) {
this.list = list;
if (!callback) {
this.callback = ()=>{};
} else {
this.callback = callback;
};
}
/*
* Render out all the text boxes!
*/
render() {
dialog.textActive = true;
// To keep track
let index = 0;
// Function to be used for the " " event
let eventFunc = (e)=>{
if (e.key == ' ' && !dialog.currentlyTyping) {
document.removeEventListener('keydown',eventFunc);
loop();
};
};
// Recursive function
let loop = () => {
// Render current text box
this.list[index].render();
// Increment
index++;
// Only recurse if there are more text boxes to do
if (index < this.list.length) {
document.addEventListener('keydown',eventFunc);
// If it's the first text box, send a fake " "
if (index == 0)
eventFunc({key:' '});
} else {
// Closes the last text box
let enderFunc = (e) => {
if (e.key == ' ') {
dialog.textActive = false;
document.removeEventListener('keydown',enderFunc);
this.callback()
};
};
document.addEventListener('keydown',enderFunc);
};
};
// Begin the loop
loop();
}
}
/// DEBUG POGGGGGGGG
/*graphics.images['placeholderTextBox.png'].addEventListener('load',()=>{
let d = new DialogList([
new Dialog('Hello, my name is Mark Bellenoit!','mark','regular'),
new Dialog('Hang on a minute...','mark','sussy'),
new Dialog('Am I in a video game?!','mark','omg'),
new Dialog('I\'ll destroy you, Owen Parker! They will never find your remains! I\'m gonna chop you up and put you underneath the floorboards!','mark','angry')
]);
d.render();
});*/