'models' folder contains code for agents. Agents are expected to have an interface like the DQN agent.
'saved_networks' folder contains models saved using Keras save_weights function. They can be loaded using load_weights function.
'util' is for preprocessing input to expected type.
Implemenatation of the paper : Control of Memory, Active Perception, and Action in Minecraft https://arxiv.org/pdf/1605.09128.pdf
We thank the author of gym-maze https://github.com/tuzzer/gym-maze for making their code public. We have implemented a key and a door model as given in the original paper for our experiments.