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Fix: Listening Outpost Damaged Smoke Effect Sticks After Repair (#261)
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commy2 committed Sep 9, 2021
1 parent ca0ef31 commit 10060fb
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Showing 10 changed files with 15 additions and 5 deletions.
2 changes: 1 addition & 1 deletion Patch104pZH/Design/Tasks/commy2_tasks.txt
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Expand Up @@ -21,7 +21,7 @@ https://github.com/commy2/zerohour/issues/209 [MAYBE][NPROJECT] Demo Gener
https://github.com/commy2/zerohour/issues/208 [MAYBE][NPROJECT] Demo General Terror Bike Damages Allies Before Demolitions Upgrade
https://github.com/commy2/zerohour/issues/207 [DONE][NPROJECT] Demo General Terrorist On Bike Missing Red Smoke Effect After Demolitions Upgrade
https://github.com/commy2/zerohour/issues/206 [MAYBE] Combat Chinook Moves Very Close To Target When Passengers Are Ordered To Attack
https://github.com/commy2/zerohour/issues/205 [IMPROVEMENT] Listening Outpost Damaged Smoke Effect Sticks After Repair
https://github.com/commy2/zerohour/issues/205 [DONE] Listening Outpost Damaged Smoke Effect Sticks After Repair
https://github.com/commy2/zerohour/issues/204 [MAYBE] Fire Base Cannot Order Passengers To Attack Airborne Targets
https://github.com/commy2/zerohour/issues/203 [MAYBE][NPROJECT] Overlord With Bunker Cannot Order Passengers To Attack Airborne Targets
https://github.com/commy2/zerohour/issues/202 [MAYBE][NPROJECT] Helix With Bunker Cannot Order Passengers To Attack Airborne Targets
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3 changes: 3 additions & 0 deletions Patch104pZH/GameFilesEdited/Art/W3D/NVLOutpost.W3D
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3 changes: 3 additions & 0 deletions Patch104pZH/GameFilesEdited/Art/W3D/NVLOutpost_D.W3D
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Expand Up @@ -2705,7 +2705,6 @@ Object ChinaVehicleListeningOutpost
End

Behavior = TransitionDamageFX ModuleTag_08
ReallyDamagedParticleSystem1 = Bone:Smoke RandomBone:Yes PSys:SmallLightSmokeColumn
ReallyDamagedFXList1 = Loc: X:0 Y:0 Z:0 FXList:FX_NukeCannonDamageTransition
End

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Expand Up @@ -15608,7 +15608,6 @@ Object Infa_ChinaVehicleTroopCrawler
End

Behavior = TransitionDamageFX ModuleTag_08
ReallyDamagedParticleSystem1 = Bone:Smoke RandomBone:Yes PSys:SmallLightSmokeColumn
ReallyDamagedFXList1 = Loc: X:0 Y:0 Z:0 FXList:FX_NukeCannonDamageTransition
End

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Expand Up @@ -4818,7 +4818,6 @@ Object Nuke_ChinaVehicleListeningOutpost
End

Behavior = TransitionDamageFX ModuleTag_08
ReallyDamagedParticleSystem1 = Bone:Smoke RandomBone:Yes PSys:SmallLightSmokeColumn
ReallyDamagedFXList1 = Loc: X:0 Y:0 Z:0 FXList:FX_NukeCannonDamageTransition
End

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Expand Up @@ -4953,7 +4953,6 @@ Object Tank_ChinaVehicleListeningOutpost
End

Behavior = TransitionDamageFX ModuleTag_08
ReallyDamagedParticleSystem1 = Bone:Smoke RandomBone:Yes PSys:SmallLightSmokeColumn
ReallyDamagedFXList1 = Loc: X:0 Y:0 Z:0 FXList:FX_NukeCannonDamageTransition
End

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3 changes: 3 additions & 0 deletions Patch104pZH/GameFilesOriginal/Art/W3D/NVLOutpost.W3D
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3 changes: 3 additions & 0 deletions Patch104pZH/GameFilesOriginal/Art/W3D/NVLOutpost_D.W3D
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2 changes: 2 additions & 0 deletions Patch104pZH/Scripts/MAKE_Patch104pZH.bat
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Expand Up @@ -11,6 +11,8 @@ del /s /f /q %GeneratedBigFilesDir%\%BigName%.big
:: Copy .big contents
xcopy /Y /S %GameFilesDir%\*.ini %GeneratedBigFilesUnpackedDir%\%BigName%\
xcopy /Y /S %GameFilesDir%\*.wnd %GeneratedBigFilesUnpackedDir%\%BigName%\
xcopy /Y /S %GameFilesDir%\Art\W3D\NVLOutpost.W3D %GeneratedBigFilesUnpackedDir%\%BigName%\
xcopy /Y /S %GameFilesDir%\Art\W3D\NVLOutpost_D.W3D %GeneratedBigFilesUnpackedDir%\%BigName%\

:: Generate .big file(s)
%ToolsDir%\GeneralsBigCreator\GeneralsBigCreator.exe -source %GeneratedBigFilesUnpackedDir%\%BigName% -dest %GeneratedBigFilesDir%\%BigName%.big
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