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Change: Auto Reload USA Patriot Battery When Idle (#1178)
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commy2 committed Sep 14, 2022
1 parent d71ba26 commit 10b2dec
Showing 1 changed file with 9 additions and 1 deletion.
10 changes: 9 additions & 1 deletion Patch104pZH/GameFilesEdited/Data/INI/Weapon.ini
Original file line number Diff line number Diff line change
Expand Up @@ -1973,6 +1973,7 @@ Weapon AnthraxGammaBombWeapon
AutoReloadsClip = No
End

; Patch104p @tweak commy2 10/09/2022 Auto reload missile battery when idle.
;------------------------------------------------------------------------------
Weapon PatriotMissileWeapon
PrimaryDamage = 30.0
Expand All @@ -1991,6 +1992,7 @@ Weapon PatriotMissileWeapon
ClipSize = 4 ; how many shots in a Clip (0 == infinite)
ClipReloadTime = 2000 ; how long to reload a Clip, msec
AutoReloadsClip = Yes
AutoReloadWhenIdle = 2100 ; If I haven't fired in this long, I will reload on my own (rather than only after the last one is fired)
AntiAirborneVehicle = No
AntiAirborneInfantry = No
AntiGround = Yes
Expand Down Expand Up @@ -2019,6 +2021,7 @@ Weapon PatriotMissileWeaponAir
ClipSize = 4 ; how many shots in a Clip (0 == infinite)
ClipReloadTime = 2000 ; how long to reload a Clip, msec
AutoReloadsClip = Yes
AutoReloadWhenIdle = 2100 ; If I haven't fired in this long, I will reload on my own (rather than only after the last one is fired)
AntiAirborneVehicle = Yes
AntiAirborneInfantry = Yes
AntiGround = No
Expand Down Expand Up @@ -6571,6 +6574,7 @@ Weapon Lazr_PaladinTankGun
ProjectileCollidesWith = STRUCTURES WALLS
End

; Patch104p @tweak commy2 10/09/2022 Auto reload missile battery when idle.
;------------------------------------------------------------------------------
Weapon Lazr_PatriotMissileWeapon
PrimaryDamage = 40.0
Expand All @@ -6588,6 +6592,7 @@ Weapon Lazr_PatriotMissileWeapon
ClipSize = 3 ; how many shots in a Clip (0 == infinite)
ClipReloadTime = 2000 ; how long to reload a Clip, msec
AutoReloadsClip = Yes
AutoReloadWhenIdle = 2100 ; If I haven't fired in this long, I will reload on my own (rather than only after the last one is fired)
AntiAirborneVehicle = No
AntiAirborneInfantry = No
AntiGround = Yes
Expand All @@ -6599,7 +6604,6 @@ End

; Patch104p @bugfix commy2 13/09/2021 Fix sound and effect used against airborne targets and when assisting to match normal anti ground weapon.
; Patch104p @bugfix commy2 13/09/2021 Reduce ammo against air and when assisting to match normal anti ground weapon.

;------------------------------------------------------------------------------
Weapon Lazr_PatriotMissileWeaponAir
PrimaryDamage = 40.0
Expand All @@ -6616,6 +6620,7 @@ Weapon Lazr_PatriotMissileWeaponAir
ClipSize = 3 ; how many shots in a Clip (0 == infinite)
ClipReloadTime = 2000 ; how long to reload a Clip, msec
AutoReloadsClip = Yes
AutoReloadWhenIdle = 2100 ; If I haven't fired in this long, I will reload on my own (rather than only after the last one is fired)
AntiAirborneVehicle = Yes
AntiAirborneInfantry = Yes
AntiGround = No
Expand Down Expand Up @@ -7533,6 +7538,7 @@ End



; Patch104p @tweak commy2 10/09/2022 Auto reload missile battery when idle.
;------------------------------------------------------------------------------
Weapon SupW_PatriotMissileWeapon
PrimaryDamage = 15.0
Expand All @@ -7551,6 +7557,7 @@ Weapon SupW_PatriotMissileWeapon
ClipSize = 4 ; how many shots in a Clip (0 == infinite)
ClipReloadTime = 2000 ; how long to reload a Clip, msec
AutoReloadsClip = Yes
AutoReloadWhenIdle = 2100 ; If I haven't fired in this long, I will reload on my own (rather than only after the last one is fired)
AntiAirborneVehicle = No
AntiAirborneInfantry = No
AntiGround = Yes
Expand Down Expand Up @@ -7581,6 +7588,7 @@ Weapon SupW_PatriotMissileWeaponAir
ClipSize = 4 ; how many shots in a Clip (0 == infinite)
ClipReloadTime = 2000 ; how long to reload a Clip, msec
AutoReloadsClip = Yes
AutoReloadWhenIdle = 2100 ; If I haven't fired in this long, I will reload on my own (rather than only after the last one is fired)
AntiAirborneVehicle = Yes
AntiAirborneInfantry = Yes
AntiGround = No
Expand Down

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