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Tweak: Paradrop Rangers and Missile Defenders in batches (#2272)
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commy2 committed Aug 25, 2023
1 parent da99e86 commit 5538991
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Showing 2 changed files with 49 additions and 24 deletions.
Original file line number Diff line number Diff line change
Expand Up @@ -16,6 +16,7 @@ labels:

links:
- https://github.com/TheSuperHackers/GeneralsGamePatch/pull/2026
- https://github.com/TheSuperHackers/GeneralsGamePatch/pull/2272

authors:
- xezon
72 changes: 48 additions & 24 deletions Patch104pZH/GameFilesEdited/Data/INI/ObjectCreationList.ini
Original file line number Diff line number Diff line change
Expand Up @@ -6224,8 +6224,10 @@ ObjectCreationList SUPERWEAPON_Paradrop2
DropDelay = 80 ; time in between each item dropped (if more than one)
ParachuteDirectly = Yes ; will tell all contained parachutes to go ahead and bunch
PutInContainer = AmericaParachute
Payload = AmericaInfantryRanger 6
Payload = AmericaInfantryMissileDefender 4
Payload = AmericaInfantryRanger 3
Payload = AmericaInfantryMissileDefender 2
Payload = AmericaInfantryRanger 3
Payload = AmericaInfantryMissileDefender 2
DeliveryDistance = 0 ;when outbound vehicle must be this close to target to continue delivery
PreOpenDistance = 300 ;When inbound, vehicle can be this much farther than DeliveryDistance to begin delivery
DeliveryDecalRadius = 50
Expand Down Expand Up @@ -6255,8 +6257,10 @@ ObjectCreationList SUPERWEAPON_Paradrop3
DropDelay = 80 ; time in between each item dropped (if more than one)
ParachuteDirectly = Yes ; will tell all contained parachutes to go ahead and bunch
PutInContainer = AmericaParachute
Payload = AmericaInfantryRanger 6
Payload = AmericaInfantryMissileDefender 4
Payload = AmericaInfantryRanger 3
Payload = AmericaInfantryMissileDefender 2
Payload = AmericaInfantryRanger 3
Payload = AmericaInfantryMissileDefender 2
DeliveryDistance = 0 ;when outbound vehicle must be this close to target to continue delivery
PreOpenDistance = 300 ;When inbound, vehicle can be this much farther than DeliveryDistance to begin delivery
DeliveryDecalRadius = 50
Expand All @@ -6280,8 +6284,10 @@ ObjectCreationList SUPERWEAPON_Paradrop3
DropDelay = 80 ; time in between each item dropped (if more than one)
ParachuteDirectly = Yes ; will tell all contained parachutes to go ahead and bunch
PutInContainer = AmericaParachute
Payload = AmericaInfantryRanger 6
Payload = AmericaInfantryMissileDefender 4
Payload = AmericaInfantryRanger 3
Payload = AmericaInfantryMissileDefender 2
Payload = AmericaInfantryRanger 3
Payload = AmericaInfantryMissileDefender 2
DeliveryDistance = 0 ;when outbound vehicle must be this close to target to continue delivery
PreOpenDistance = 300 ;When inbound, vehicle can be this much farther than DeliveryDistance to begin delivery
DeliveryDecalRadius = 50
Expand Down Expand Up @@ -6344,8 +6350,10 @@ ObjectCreationList AirF_SUPERWEAPON_Paradrop2
DropDelay = 80 ; time in between each item dropped (if more than one)
ParachuteDirectly = Yes ; will tell all contained parachutes to go ahead and bunch
PutInContainer = AmericaParachute
Payload = AirF_AmericaInfantryRanger 6
Payload = AirF_AmericaInfantryMissileDefender 4
Payload = AirF_AmericaInfantryRanger 3
Payload = AirF_AmericaInfantryMissileDefender 2
Payload = AirF_AmericaInfantryRanger 3
Payload = AirF_AmericaInfantryMissileDefender 2
DeliveryDistance = 0 ;when outbound vehicle must be this close to target to continue delivery
PreOpenDistance = 300 ;When inbound, vehicle can be this much farther than DeliveryDistance to begin delivery
DeliveryDecalRadius = 50
Expand Down Expand Up @@ -6375,8 +6383,10 @@ ObjectCreationList AirF_SUPERWEAPON_Paradrop3
DropDelay = 80 ; time in between each item dropped (if more than one)
ParachuteDirectly = Yes ; will tell all contained parachutes to go ahead and bunch
PutInContainer = AmericaParachute
Payload = AirF_AmericaInfantryRanger 6
Payload = AirF_AmericaInfantryMissileDefender 4
Payload = AirF_AmericaInfantryRanger 3
Payload = AirF_AmericaInfantryMissileDefender 2
Payload = AirF_AmericaInfantryRanger 3
Payload = AirF_AmericaInfantryMissileDefender 2
DeliveryDistance = 0 ;when outbound vehicle must be this close to target to continue delivery
PreOpenDistance = 300 ;When inbound, vehicle can be this much farther than DeliveryDistance to begin delivery
DeliveryDecalRadius = 50
Expand All @@ -6400,8 +6410,10 @@ ObjectCreationList AirF_SUPERWEAPON_Paradrop3
DropDelay = 80 ; time in between each item dropped (if more than one)
ParachuteDirectly = Yes ; will tell all contained parachutes to go ahead and bunch
PutInContainer = AmericaParachute
Payload = AirF_AmericaInfantryRanger 6
Payload = AirF_AmericaInfantryMissileDefender 4
Payload = AirF_AmericaInfantryRanger 3
Payload = AirF_AmericaInfantryMissileDefender 2
Payload = AirF_AmericaInfantryRanger 3
Payload = AirF_AmericaInfantryMissileDefender 2
DeliveryDistance = 0 ;when outbound vehicle must be this close to target to continue delivery
PreOpenDistance = 300 ;When inbound, vehicle can be this much farther than DeliveryDistance to begin delivery
DeliveryDecalRadius = 50
Expand Down Expand Up @@ -6462,8 +6474,10 @@ ObjectCreationList SupW_SUPERWEAPON_Paradrop2
DropDelay = 80 ; time in between each item dropped (if more than one)
ParachuteDirectly = Yes ; will tell all contained parachutes to go ahead and bunch
PutInContainer = AmericaParachute
Payload = SupW_AmericaInfantryRanger 6
Payload = SupW_AmericaInfantryMissileDefender 4
Payload = SupW_AmericaInfantryRanger 3
Payload = SupW_AmericaInfantryMissileDefender 2
Payload = SupW_AmericaInfantryRanger 3
Payload = SupW_AmericaInfantryMissileDefender 2
DeliveryDistance = 0 ;when outbound vehicle must be this close to target to continue delivery
PreOpenDistance = 300 ;When inbound, vehicle can be this much farther than DeliveryDistance to begin delivery
DeliveryDecalRadius = 50
Expand Down Expand Up @@ -6493,8 +6507,10 @@ ObjectCreationList SupW_SUPERWEAPON_Paradrop3
DropDelay = 80 ; time in between each item dropped (if more than one)
ParachuteDirectly = Yes ; will tell all contained parachutes to go ahead and bunch
PutInContainer = AmericaParachute
Payload = SupW_AmericaInfantryRanger 6
Payload = SupW_AmericaInfantryMissileDefender 4
Payload = SupW_AmericaInfantryRanger 3
Payload = SupW_AmericaInfantryMissileDefender 2
Payload = SupW_AmericaInfantryRanger 3
Payload = SupW_AmericaInfantryMissileDefender 2
DeliveryDistance = 0 ;when outbound vehicle must be this close to target to continue delivery
PreOpenDistance = 300 ;When inbound, vehicle can be this much farther than DeliveryDistance to begin delivery
DeliveryDecalRadius = 50
Expand All @@ -6518,8 +6534,10 @@ ObjectCreationList SupW_SUPERWEAPON_Paradrop3
DropDelay = 80 ; time in between each item dropped (if more than one)
ParachuteDirectly = Yes ; will tell all contained parachutes to go ahead and bunch
PutInContainer = AmericaParachute
Payload = SupW_AmericaInfantryRanger 6
Payload = SupW_AmericaInfantryMissileDefender 4
Payload = SupW_AmericaInfantryRanger 3
Payload = SupW_AmericaInfantryMissileDefender 2
Payload = SupW_AmericaInfantryRanger 3
Payload = SupW_AmericaInfantryMissileDefender 2
DeliveryDistance = 0 ;when outbound vehicle must be this close to target to continue delivery
PreOpenDistance = 300 ;When inbound, vehicle can be this much farther than DeliveryDistance to begin delivery
DeliveryDecalRadius = 50
Expand Down Expand Up @@ -6580,8 +6598,10 @@ ObjectCreationList Lazr_SUPERWEAPON_Paradrop2
DropDelay = 80 ; time in between each item dropped (if more than one)
ParachuteDirectly = Yes ; will tell all contained parachutes to go ahead and bunch
PutInContainer = AmericaParachute
Payload = Lazr_AmericaInfantryRanger 6
Payload = Lazr_AmericaInfantryMissileDefender 4
Payload = Lazr_AmericaInfantryRanger 3
Payload = Lazr_AmericaInfantryMissileDefender 2
Payload = Lazr_AmericaInfantryRanger 3
Payload = Lazr_AmericaInfantryMissileDefender 2
DeliveryDistance = 0 ;when outbound vehicle must be this close to target to continue delivery
PreOpenDistance = 300 ;When inbound, vehicle can be this much farther than DeliveryDistance to begin delivery
DeliveryDecalRadius = 50
Expand Down Expand Up @@ -6611,8 +6631,10 @@ ObjectCreationList Lazr_SUPERWEAPON_Paradrop3
DropDelay = 80 ; time in between each item dropped (if more than one)
ParachuteDirectly = Yes ; will tell all contained parachutes to go ahead and bunch
PutInContainer = AmericaParachute
Payload = Lazr_AmericaInfantryRanger 6
Payload = Lazr_AmericaInfantryMissileDefender 4
Payload = Lazr_AmericaInfantryRanger 3
Payload = Lazr_AmericaInfantryMissileDefender 2
Payload = Lazr_AmericaInfantryRanger 3
Payload = Lazr_AmericaInfantryMissileDefender 2
DeliveryDistance = 0 ;when outbound vehicle must be this close to target to continue delivery
PreOpenDistance = 300 ;When inbound, vehicle can be this much farther than DeliveryDistance to begin delivery
DeliveryDecalRadius = 50
Expand All @@ -6636,8 +6658,10 @@ ObjectCreationList Lazr_SUPERWEAPON_Paradrop3
DropDelay = 80 ; time in between each item dropped (if more than one)
ParachuteDirectly = Yes ; will tell all contained parachutes to go ahead and bunch
PutInContainer = AmericaParachute
Payload = Lazr_AmericaInfantryRanger 6
Payload = Lazr_AmericaInfantryMissileDefender 4
Payload = Lazr_AmericaInfantryRanger 3
Payload = Lazr_AmericaInfantryMissileDefender 2
Payload = Lazr_AmericaInfantryRanger 3
Payload = Lazr_AmericaInfantryMissileDefender 2
DeliveryDistance = 0 ;when outbound vehicle must be this close to target to continue delivery
PreOpenDistance = 300 ;When inbound, vehicle can be this much farther than DeliveryDistance to begin delivery
DeliveryDecalRadius = 50
Expand Down

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