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Change: Improve USA Daisy Cutter bomb explosion effects (2)
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xezon committed Apr 23, 2023
1 parent 8857b59 commit 6c468d5
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Showing 2 changed files with 4 additions and 3 deletions.
1 change: 1 addition & 0 deletions Patch104pZH/GameFilesEdited/Data/INI/FXList.ini
Original file line number Diff line number Diff line change
Expand Up @@ -4432,6 +4432,7 @@ End
; DaisyCutter gas ignition sequence
; ----------------------------------------------------------------------------
FXList FX_DaisyCutterIgnite
; Note: Both Ignite1 and Ignite2 spawn a one big explosion effect each.
ParticleSystem
Name = DaisyExplosionScatterIgnite1
End
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6 changes: 3 additions & 3 deletions Patch104pZH/GameFilesEdited/Data/INI/ParticleSystem.ini
Original file line number Diff line number Diff line change
Expand Up @@ -42387,11 +42387,11 @@ ParticleSystem DaisyExplosionScatterIgnite2
Color8 = R:0 G:0 B:0 0
ColorScale = 0.00 0.00
BurstDelay = 1.00 1.00
BurstCount = 3.00 3.00
BurstCount = 2.00 2.00 ; Patch104p @tweak from 3.00 3.00 to reduce the number of ignition sparks
InitialDelay = 0.00 0.00
DriftVelocity = X:0.00 Y:0.00 Z:0.00
VelocityType = OUTWARD
VelOutward = 40.00 40.00
VelOutward = 20.00 40.00 ; Patch104p @tweak from 40.00 40.00 to randomize the positioning of ignition sparks
VelOutwardOther = 10.00 10.00
VolumeType = CYLINDER
VolCylinderRadius = 1.00
Expand Down Expand Up @@ -51202,7 +51202,7 @@ ParticleSystem DaisyFlameShockwaveSmoke
Color7 = R:0 G:0 B:0 0
Color8 = R:0 G:0 B:0 0
ColorScale = 0.00 0.00
BurstDelay = 3.00 4.00
BurstDelay = 3.00 3.00 ; Patch104p @tweak from 3.00 4.00 to avoid non-linear gap sizes in smoke circles
BurstCount = 1.00 1.00
InitialDelay = 4.00 4.00
DriftVelocity = X:0.10 Y:0.10 Z:0.10
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