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Fix: Improve timing of Daisy Cutter ignition and explosion particles
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xezon committed Apr 10, 2023
1 parent 35250a5 commit 77f5c10
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Showing 3 changed files with 14 additions and 14 deletions.
14 changes: 7 additions & 7 deletions Patch104pZH/GameFilesEdited/Data/INI/FXList.ini
Original file line number Diff line number Diff line change
Expand Up @@ -4434,14 +4434,11 @@ End
FXList FX_DaisyCutterIgnite
ParticleSystem
Name = DaisyExplosionScatterIgnite1
InitialDelay = 50 50 UNIFORM ; Patch104p @tweak Adds small delay.
End
ParticleSystem
Name = DaisyExplosionScatterIgnite2
InitialDelay = 500 500 UNIFORM
End
ParticleSystem
Name = DaisyFlameShockwave
InitialDelay = 1000 1000 UNIFORM
InitialDelay = 170 170 UNIFORM ; Patch104p @fix From 500 500 to sync effect better with the upcoming explosion.
End
Sound
Name = DaisyCutterIgnite
Expand All @@ -4452,6 +4449,9 @@ End
; DaisyCutter final explosion wave
; ----------------------------------------------------------------------------
FXList FX_DaisyCutterFinalExplosion
ParticleSystem ; Patch104p @tweak Moves this effect here from FX_DaisyCutterIgnite.
Name = DaisyFlameShockwave
End
Sound
Name = ExplosionDaisyCutter
End
Expand Down Expand Up @@ -4522,7 +4522,7 @@ End
; ----------------------------------------------------------------------------
; MOAB gas ignition sequence
; ----------------------------------------------------------------------------
FXList FX_MOABIgnite
FXList FX_MOABIgnite ; unused
ParticleSystem
Name = DaisyExplosionScatterIgnite1
End
Expand All @@ -4542,7 +4542,7 @@ End
; ----------------------------------------------------------------------------
; MOAB final explosion wave
; ----------------------------------------------------------------------------
FXList FX_MOABFinalExplosion
FXList FX_MOABFinalExplosion ; unused
Sound
Name = ExplosionDaisyCutter
End
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Original file line number Diff line number Diff line change
Expand Up @@ -87,7 +87,7 @@ Object MOAB
End

;------------------------------------------------------------------------------
Object MOABGas
Object MOABGas ; unused

; *** ART Parameters ***
; Draw = W3DModelDraw
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12 changes: 6 additions & 6 deletions Patch104pZH/GameFilesEdited/Data/INI/ParticleSystem.ini
Original file line number Diff line number Diff line change
Expand Up @@ -42203,11 +42203,11 @@ ParticleSystem DaisyExplosionScatterIgnite1
Alpha6 = 0.00 0.00 0
Alpha7 = 0.00 0.00 0
Alpha8 = 0.00 0.00 0
Color1 = R:0 G:0 B:0 0
Color2 = R:0 G:0 B:0 12
Color3 = R:211 G:248 B:67 14
Color4 = R:255 G:218 B:106 17
Color5 = R:0 G:0 B:0 26
Color1 = R:0 G:0 B:0 0 ; Patch104p @tweak From 12 to show the ignition much earlier.
Color2 = R:211 G:248 B:67 5 ; Patch104p @tweak From 14 to fade in sooner.
Color3 = R:255 G:218 B:106 17
Color4 = R:0 G:0 B:0 26
Color5 = R:0 G:0 B:0 0
Color6 = R:0 G:0 B:0 0
Color7 = R:0 G:0 B:0 0
Color8 = R:0 G:0 B:0 0
Expand Down Expand Up @@ -44110,7 +44110,7 @@ ParticleSystem DaisyFlameShockwave
VelOutward = 20.00 20.00
VelOutwardOther = 0.00 0.00
VolumeType = CYLINDER
VolCylinderRadius = 20.00
VolCylinderRadius = 50.00 ; Patch104p @tweak from 20.00 to begin the fire ring at a more reasonable diameter.
VolCylinderLength = 0.00
IsHollow = Yes
IsGroundAligned = No
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