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Change: Remove deployment from Sentry Drone (#1162)
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xezon committed Sep 14, 2022
1 parent d45f591 commit aef81a1
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Showing 5 changed files with 31 additions and 30 deletions.
12 changes: 6 additions & 6 deletions Patch104pZH/GameFilesEdited/Data/INI/Object/AirforceGeneral.ini
Original file line number Diff line number Diff line change
Expand Up @@ -6760,7 +6760,7 @@ Object AirF_AmericaVehicleSentryDrone
End

ExperienceValue = 50 50 100 150 ;Experience point value at each level
ExperienceRequired = 0 100 150 300 ;Experience points needed to gain each level
;ExperienceRequired = 0 100 150 300 ;Experience points needed to gain each level
IsTrainable = No ;Can gain experience
CrusherLevel = 0 ;What can I crush?: 1 = infantry, 2 = trees, 3 = vehicles
CrushableLevel = 2 ;What am I?: 0 = for infantry, 1 = for trees, 2 = general vehicles
Expand Down Expand Up @@ -6811,7 +6811,7 @@ Object AirF_AmericaVehicleSentryDrone
ChangeType = ADD_CURRENT_HEALTH_TOO
End

Behavior = DeployStyleAIUpdate ModuleTag_04
Behavior = AIUpdateInterface ModuleTag_04 ; Patch104p @tweak from DeployStyleAIUpdate
Turret
TurretTurnRate = 180
TurretPitchRate = 180
Expand All @@ -6827,10 +6827,10 @@ Object AirF_AmericaVehicleSentryDrone
MaxIdleScanAngle = 360 ; in degrees off the natural turret angle
End
AutoAcquireEnemiesWhenIdle = Yes ;Stealthed ; Means "Yes when idle, even if I am stealthed"
PackTime = 1000
UnpackTime = 1000
TurretsFunctionOnlyWhenDeployed = Yes
TurretsMustCenterBeforePacking = Yes
;PackTime = 1000
;UnpackTime = 1000
;TurretsFunctionOnlyWhenDeployed = Yes
;TurretsMustCenterBeforePacking = Yes
End

Locomotor = SET_NORMAL SentryLocomotor
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12 changes: 6 additions & 6 deletions Patch104pZH/GameFilesEdited/Data/INI/Object/AmericaVehicle.ini
Original file line number Diff line number Diff line change
Expand Up @@ -2169,7 +2169,7 @@ Object AmericaVehicleSentryDrone
End

ExperienceValue = 50 50 100 150 ;Experience point value at each level
ExperienceRequired = 0 100 150 300 ;Experience points needed to gain each level
;ExperienceRequired = 0 100 150 300 ;Experience points needed to gain each level
IsTrainable = No ;Can gain experience
CrusherLevel = 0 ;What can I crush?: 1 = infantry, 2 = trees, 3 = vehicles
CrushableLevel = 2 ;What am I?: 0 = for infantry, 1 = for trees, 2 = general vehicles
Expand Down Expand Up @@ -2220,7 +2220,7 @@ Object AmericaVehicleSentryDrone
ChangeType = ADD_CURRENT_HEALTH_TOO
End

Behavior = DeployStyleAIUpdate ModuleTag_04
Behavior = AIUpdateInterface ModuleTag_04 ; Patch104p @tweak from DeployStyleAIUpdate
Turret
TurretTurnRate = 180
TurretPitchRate = 180
Expand All @@ -2236,10 +2236,10 @@ Object AmericaVehicleSentryDrone
MaxIdleScanAngle = 360 ; in degrees off the natural turret angle
End
AutoAcquireEnemiesWhenIdle = Yes ;Stealthed ; Means "Yes when idle, even if I am stealthed"
PackTime = 1000
UnpackTime = 1000
TurretsFunctionOnlyWhenDeployed = Yes
TurretsMustCenterBeforePacking = Yes
;PackTime = 1000
;UnpackTime = 1000
;TurretsFunctionOnlyWhenDeployed = Yes
;TurretsMustCenterBeforePacking = Yes
End

Locomotor = SET_NORMAL SentryLocomotor
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13 changes: 7 additions & 6 deletions Patch104pZH/GameFilesEdited/Data/INI/Object/BossGeneral.ini
Original file line number Diff line number Diff line change
Expand Up @@ -19912,7 +19912,7 @@ Object Boss_VehicleSentryDrone
End

ExperienceValue = 50 50 100 150 ;Experience point value at each level
ExperienceRequired = 0 100 150 300 ;Experience points needed to gain each level
;ExperienceRequired = 0 100 150 300 ;Experience points needed to gain each level
IsTrainable = No ;Can gain experience
CrusherLevel = 0 ;What can I crush?: 1 = infantry, 2 = trees, 3 = vehicles
CrushableLevel = 2 ;What am I?: 0 = for infantry, 1 = for trees, 2 = general vehicles
Expand Down Expand Up @@ -19962,7 +19962,8 @@ Object Boss_VehicleSentryDrone
AddMaxHealth = 75.0
ChangeType = ADD_CURRENT_HEALTH_TOO
End
Behavior = DeployStyleAIUpdate ModuleTag_04

Behavior = AIUpdateInterface ModuleTag_04 ; Patch104p @tweak from DeployStyleAIUpdate
Turret
TurretTurnRate = 180
TurretPitchRate = 180
Expand All @@ -19978,10 +19979,10 @@ Object Boss_VehicleSentryDrone
MaxIdleScanAngle = 360 ; in degrees off the natural turret angle
End
AutoAcquireEnemiesWhenIdle = Yes ;Stealthed ; Means "Yes when idle, even if I am stealthed"
PackTime = 1000
UnpackTime = 1000
TurretsFunctionOnlyWhenDeployed = Yes
TurretsMustCenterBeforePacking = Yes
;PackTime = 1000
;UnpackTime = 1000
;TurretsFunctionOnlyWhenDeployed = Yes
;TurretsMustCenterBeforePacking = Yes
End

Locomotor = SET_NORMAL SentryLocomotor
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12 changes: 6 additions & 6 deletions Patch104pZH/GameFilesEdited/Data/INI/Object/LaserGeneral.ini
Original file line number Diff line number Diff line change
Expand Up @@ -6471,7 +6471,7 @@ Object Lazr_AmericaVehicleSentryDrone
End

ExperienceValue = 50 50 100 150 ;Experience point value at each level
ExperienceRequired = 0 100 150 300 ;Experience points needed to gain each level
;ExperienceRequired = 0 100 150 300 ;Experience points needed to gain each level
IsTrainable = No ;Can gain experience
CrusherLevel = 0 ;What can I crush?: 1 = infantry, 2 = trees, 3 = vehicles
CrushableLevel = 2 ;What am I?: 0 = for infantry, 1 = for trees, 2 = general vehicles
Expand Down Expand Up @@ -6522,7 +6522,7 @@ Object Lazr_AmericaVehicleSentryDrone
ChangeType = ADD_CURRENT_HEALTH_TOO
End

Behavior = DeployStyleAIUpdate ModuleTag_04
Behavior = AIUpdateInterface ModuleTag_04 ; Patch104p @tweak from DeployStyleAIUpdate
Turret
TurretTurnRate = 180
TurretPitchRate = 180
Expand All @@ -6538,10 +6538,10 @@ Object Lazr_AmericaVehicleSentryDrone
MaxIdleScanAngle = 360 ; in degrees off the natural turret angle
End
AutoAcquireEnemiesWhenIdle = Yes ;Stealthed ; Means "Yes when idle, even if I am stealthed"
PackTime = 1000
UnpackTime = 1000
TurretsFunctionOnlyWhenDeployed = Yes
TurretsMustCenterBeforePacking = Yes
;PackTime = 1000
;UnpackTime = 1000
;TurretsFunctionOnlyWhenDeployed = Yes
;TurretsMustCenterBeforePacking = Yes
End

Locomotor = SET_NORMAL SentryLocomotor
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Original file line number Diff line number Diff line change
Expand Up @@ -6940,7 +6940,7 @@ Object SupW_AmericaVehicleSentryDrone
End

ExperienceValue = 50 50 100 150 ;Experience point value at each level
ExperienceRequired = 0 100 150 300 ;Experience points needed to gain each level
;ExperienceRequired = 0 100 150 300 ;Experience points needed to gain each level
IsTrainable = No ;Can gain experience
CrusherLevel = 0 ;What can I crush?: 1 = infantry, 2 = trees, 3 = vehicles
CrushableLevel = 2 ;What am I?: 0 = for infantry, 1 = for trees, 2 = general vehicles
Expand Down Expand Up @@ -6991,7 +6991,7 @@ Object SupW_AmericaVehicleSentryDrone
ChangeType = ADD_CURRENT_HEALTH_TOO
End

Behavior = DeployStyleAIUpdate ModuleTag_04
Behavior = AIUpdateInterface ModuleTag_04 ; Patch104p @tweak from DeployStyleAIUpdate
Turret
TurretTurnRate = 180
TurretPitchRate = 180
Expand All @@ -7007,10 +7007,10 @@ Object SupW_AmericaVehicleSentryDrone
MaxIdleScanAngle = 360 ; in degrees off the natural turret angle
End
AutoAcquireEnemiesWhenIdle = Yes ;Stealthed ; Means "Yes when idle, even if I am stealthed"
PackTime = 1000
UnpackTime = 1000
TurretsFunctionOnlyWhenDeployed = Yes
TurretsMustCenterBeforePacking = Yes
;PackTime = 1000
;UnpackTime = 1000
;TurretsFunctionOnlyWhenDeployed = Yes
;TurretsMustCenterBeforePacking = Yes
End

Locomotor = SET_NORMAL SentryLocomotor
Expand Down

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