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Fix: Demo Charge Buttons Are Placed Differently On Jarmen Kell Than On Colonel Burton #277

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Sep 10, 2021
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2 changes: 1 addition & 1 deletion Patch104pZH/Design/Tasks/commy2_tasks.txt
Original file line number Diff line number Diff line change
Expand Up @@ -82,7 +82,7 @@ https://github.com/commy2/zerohour/issues/140 [IMPROVEMENT][NPROJECT] Gattling H
https://github.com/commy2/zerohour/issues/139 [IMPROVEMENT][NPROJECT] Dummy Weapons Cause Notifications And Hit Effects
https://github.com/commy2/zerohour/issues/138 [IMPROVEMENT][NPROJECT] Nuke Battlemaster Uses Normal Battlemaster Button
https://github.com/commy2/zerohour/issues/137 [IMPROVEMENT][NPROJECT] Tracer Emerges Below Jarmen Kell When Using Sniper Attack
https://github.com/commy2/zerohour/issues/136 [MAYBE][NPROJECT] Demo Charge Buttons Are Placed Differently On Jarmen Kell Than On Colonel Burton
https://github.com/commy2/zerohour/issues/136 [DONE][NPROJECT] Demo Charge Buttons Are Placed Differently On Jarmen Kell Than On Colonel Burton
https://github.com/commy2/zerohour/issues/135 [IMPROVEMENT][NPROJECT] Tunnel And Palace Lack Stop Button
https://github.com/commy2/zerohour/issues/134 [IMPROVEMENT][NPROJECT] Air Force Carpet Bomber Tooltip Claims 2:30 Cooldown Instead Of True 4:00
https://github.com/commy2/zerohour/issues/133 [MAYBE][NPROJECT] Fire Base Command Button Order Misaligned With Other Buildings
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12 changes: 8 additions & 4 deletions Patch104pZH/GameFilesEdited/Data/INI/CommandSet.ini
Original file line number Diff line number Diff line change
Expand Up @@ -2117,11 +2117,13 @@ CommandSet Demo_GLAInfantryAngryMobCommandSet
14 = Command_Stop
End

; Patch104p @bugfix commy2 10/09/2021 Adjust Demo Charge buttons to occupy same slots as on Colonel Burton.

CommandSet Demo_GLAInfantryJarmenKellCommandSet
1 = Command_GLAInfantryJarmenKellSnipeVehicleAttack
2 = Demo_Command_KellTimedDemoCharge
3 = Demo_Command_KellRemoteDemoCharge
4 = Demo_Command_KellDetonateCharges
4 = Demo_Command_KellRemoteDemoCharge
6 = Demo_Command_KellDetonateCharges
11 = Command_AttackMove
13 = Command_Guard
14 = Command_Stop
Expand Down Expand Up @@ -2417,11 +2419,13 @@ CommandSet Demo_GLAInfantryAngryMobCommandSetUpgrade
14 = Command_Stop
End

; Patch104p @bugfix commy2 10/09/2021 Adjust Demo Charge buttons to occupy same slots as on Colonel Burton.

CommandSet Demo_GLAInfantryJarmenKellCommandSetUpgrade
1 = Command_GLAInfantryJarmenKellSnipeVehicleAttack
2 = Demo_Command_KellTimedDemoCharge
3 = Demo_Command_KellRemoteDemoCharge
4 = Demo_Command_KellDetonateCharges
4 = Demo_Command_KellRemoteDemoCharge
6 = Demo_Command_KellDetonateCharges
11 = Command_AttackMove
12 = Demo_Command_TertiarySuicide
13 = Command_Guard
Expand Down