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Releases: TheWii/immersive-soundscapes

v2.5.1 (1.18-1.19)

03 Aug 21:24
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FIX

  • Fix compatibility with Minecraft 1.18.
  • Reduced volume of the mineshaft ambience.

v2.5 - 1.19 Support (1.19 Only)

02 Aug 00:35
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FIX

  • Fixed cave ambience not working below 0.
  • Changed wind sound height from 100 to 150.
  • Fixed mineshaft ambience always being active.
  • Updated biome list:
    • Beach: Renamed stone_shore to stony_shore.
    • Cold Biomes: Added snowy_plains, snowy_slopes, frozen_peaks, jagged_peaks and grove.
    • Desert: Added eroded_badlands and wooded_badlands.
    • Forest: Added old_growth_birch_forest and dark_forest_hills.
    • Jungle: Added sparse_jungle.
    • Mountains: Added windswept_gravelly_hills, windswept_hills and stony_peaks.
    • Plains: Added meadow.
    • Savanna: Added windswept_savanna.
    • Swamp: Added mangrove_swamp.
    • Taiga: Added old_growth_pine_taiga and old_growth_spruce_taiga.
    • Caves: Added deep_dark, dripstone_caves and lush_caves.
  • Partially fixed cave ambience not working, unfortunately it's only active in cave biomes (normal caves have no sound).
  • Reduced volume of the river sound.
  • Reduced frequency of additional sounds such as birds and crickets.

OTHER

  • Updated pack icon.

v2.4 - Polishments (1.17.1 or older)

22 Dec 21:10
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NEW:

  • Heartbeat sounds when low on health;
  • Added more data pack settings:
    • Disable jump sounds;
    • Disable heartbeat sounds;
    • Disable sword attack sounds;
    • Disable tool attack sounds;
  • Added improved zombie sounds;
  • Added improved skeleton sounds;
  • Added realistic lava sounds;

CHANGES:

  • Huge optimisations were implemented, the data pack will work seamlessly without any noticieable lag in a server with +100 players now;
  • Dynamic cave ambience(the deeper you are, the louder is the cave ambience is);
  • Tweaked the volume of cave additions(zombies, skeletons and random explosions were too loud);
  • Forest day loop wind sound oscilates a little bit to be more realistic;
  • Improved rain sounds;
  • Overhauled Custom Soundtrack System;
  • Separated Yekonaip's musicpack into different data pack and resource pack;

v2.3 - Namespace Change

04 Aug 23:04
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  • Changed datapack namespace and name;
  • Fixed some random problems;

v2.2 - Custom Soundtracks

25 Jul 13:25
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NEW:

  • Immersive Sounding has a soundtrack system! Now it's possible to add custom soundtracks for Vanilla Minecraft. I'll probably give more information in this page if someone is interested in adding their own soundtracks to the datapack.
  • Datapack settings through /trigger ImmerSounding:
      - Active Soundtracks: What soundtracks can play (only vanilla, only custom or both);
      - Soundtrack Triggers: How custom soundtracks are triggered (randomly or certain soundtracks play depending on the biome);
  • Nine new soundtracks! Special thanks to Yekonaip for creating this stunning music! Remember to turn up Music volume!

CHANGES:

  • Turned down a little tools and swords sounds;

FIXES:

  • Recipe toasts were invisible;