Simple grid-based 2-dimensional vectors in Rust
To get started with simple_2d_vector
, add it to your project using cargo add simple_2d_vector
.
You can then use it by using the provided Vector2D
struct.
use vector2d::Vector2D;
fn main() {
let vector = Vector2D::new(
(0.0, 0.0).into(), // The origin of the vector
(0.0, 0.0).into() // The target of the vector
);
// Null vectors are vectors with a length of zero
// They are also called zero-length vectors as they only have an origin
let null_vector = Vector2D::null((0.0, 0.0)); // A null vector
assert_eq!(vector, null_vector); // The two vectors are the same
}
use vector2d::Vector2D;
fn main() {
let vector1 = Vector2D::new(
(10.0, 10.0).into(),
(10.0, 5.0).into()
);
let vector2 = Vector2D::new(
(10.0, 10.0).into(),
(5.0, 10.0).into()
);
let result_vector_addition = Vector2D::new(
(10.0, 10.0).into(),
(15.0, 15.0).into()
);
let result_vector_subtraction = Vector2D::new(
(10.0, 10.0).into(),
(5.0, -5.0).into()
);
assert_eq!(vector1 + vector2, result_vector_addition);
assert_eq!(vector1 - vector2, result_vector_subtraction);
}
use vector2d::Vector2D;
fn main() {
let vector = Vector2D::new(
(10.0, 10.0).into(),
(10.0, 5.0).into()
);
// `Vector2D.shift` automatically converts applicable types into f32
let shift = (-2i16, 1.25); // This allows for a mismatch of types
// Shifting a vector moves only its `origin`,
// as it's `target` is relative to its `origin`
let result_vector = Vector2D::new(
(8.0, 11.25).into(),
(10.0, 5.0).into()
);
assert_eq!(vector.shift(shift), result_vector);
}