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glife

Girl Life (ЭТО) [English Community Version] - github edition

Quick start (for Unixy machines)

  • clone/fork the repo
  • make edits to the files in locations
  • run ./txtmerge.py locations glife.txt
  • run wine txt2gam.exe glife.txt glife.qsp
  • test that it works
  • commit your changes
  • push and/or send a pull request

Quick start (for Windows machines)

  • Double click the MakeQSP.bat
  • Enjoy :)

What exactly is all this?

In an effort to make editing the text of Girl Life easier, I set up this repo. This is based on the english community version. There are two branches: master and releases. On the master branch I will keep my version of the game as I make edits, merge pull requests, etc. while the releases is where you'd get things that you expect to actually work.

Where are the images?

Not here. Shouldn't you know this already?

What is glife.txt?

It turns out that glife.qsp is not the friendliest format for this game, but if you use qgen you can export the game in what they call TXT2GAM format. This is how glife.txt is obtained. Note that this is a large text file encoded in UTF-16, so git still has some trouble with it.

What are the python scripts?

Since glife.txt is large and in UTF-16, I wrote two scripts, one that splits this file into one file per location, and puts them in locations after turning them to UTF-8, another that takes the UTF-8 files from locations and generates a UTF-16 file in TXT2GAM format.

I modified something in locations, ran the txtmerge.py script, now what?

Assuming you ran something like ./txtmerge.py locations glife.txt you now need to turn glife.txt into a qsp file. On my system, I use wine to run txt2gam.exe, works quite well: wine txt2gam.exe glife.txt glife.qsp

Where do I get qgen and txt2gam.exe?

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