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Some code assumed that
NV_CPU_X86 || NV_CPU_X86_64
is enough to checkfor SSE support, but that's incorrect. There are plenty of older x86 CPUs
which don't support SSE (see this Godot Engine issue).
Also fixed the SSE2 detection logic, previously it could not reach the
#elif __SSE2__
branch since__SSE__
is defined too when SSE2 is supported.