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A 3D graphics rendering engine created from scratch, capable of rendering soft shadows, complex materials (mirrors, glass), and perspective corrected texture mapping

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TheoGreenslade/ComputerGraphics

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Computer Graphics - Rendering Engine Coursework (2020)

(Graded at 80%)

General

This project uses the C++ OpenGL library to create an advanced 3D graphics rendering engine from scratch, capable of rendering soft shadows, complex materials (mirrors, glass), and perspective corrected texture mapping.

A sample video is given below (480p).

Sample video for 3D graphics rendering engine

Key Features

  • OBJ file loading (geometry and materials)
  • Perspective corrected texture mapping
  • Ambient & diffuse lighting
  • Gouraud & phong shading
  • Complex anti-aliasing
  • Bounding box clipping
  • Interesting Materials (mirrors, glass)

Technologies

Project is created with:

  • GLM (OpenGL) version: 0.9.7.2

Setup

To run this project, use the command 'make' in the '/coursework' source folder:

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A 3D graphics rendering engine created from scratch, capable of rendering soft shadows, complex materials (mirrors, glass), and perspective corrected texture mapping

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