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Framework / module for Launcher course #105

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SyMP2005 opened this issue Jan 4, 2016 · 7 comments
Closed

Framework / module for Launcher course #105

SyMP2005 opened this issue Jan 4, 2016 · 7 comments

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@SyMP2005
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SyMP2005 commented Jan 4, 2016

May function the same as weapons course, but I don't know if this is possible with the current module.

Also, IIRC there are some giant pop-up targets that could be used to practice with launchers. They were about the size of the front of car. (This was back from in usec so it could be that it was part of a mod we don't have.)
I'll confirm this ASAP, remind me if I don't.

@jonpas jonpas changed the title Framework / module for Launcher course. Framework / module for Launcher course Jan 4, 2016
@jonpas
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jonpas commented Jan 4, 2016

Give me classnames, I will check them out and see what's the best way to approach this, either add support to current module or make something new.

Though I don't really see how this would function as a framework, what would you expect it to do?

@jonpas jonpas added this to the Backlog milestone Jan 4, 2016
@SyMP2005
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SyMP2005 commented Jan 5, 2016

I meant framework as in a new module if the current one wouldn't work. Probably misused the word...

images

Although like I said, I seriously doubt they're part of our modpack. Remember the wooden tanks? I think it's part of that.

@jonpas
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jonpas commented Jan 5, 2016

what would you expect it to do?

There is no point measuring time or number of hits either, IMO. Basically when making a feature request, it's always extremely helpful if you outline "i expect it to do that and that, possibly that as well...". :)

@SyMP2005
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SyMP2005 commented Jan 9, 2016

Well, it could mainly have hit recognition, and other targets would have to be protected from splash damage.

This would be applied from quite the distance, so imagine the targets being further apart and making splash damage irrelevant I guess. (scrap that part -_-)

On the other hand
I've just checked for the big pop up targets, and they're not present.
Another option would be letting them fire launchers at "wrecks" which are available in many different objects and checking for hits manually. (Since it is quite easy to spot.)

If you agree with this, we can close this.

#leadUnnecessaryIssuesCreator

@jonpas
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jonpas commented Jan 9, 2016

So you think no module is needed? Or does shooting range one do what you need?

@SyMP2005
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SyMP2005 commented Jan 9, 2016

Probably not needed, can be done manually.

@jonpas
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jonpas commented Jan 9, 2016

Ok, closing.

@jonpas jonpas closed this as completed Jan 9, 2016
@jonpas jonpas removed their assignment Jan 9, 2016
@jonpas jonpas added the wontfix label Jan 9, 2016
@jonpas jonpas removed this from the Backlog milestone Jan 9, 2016
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