-
Notifications
You must be signed in to change notification settings - Fork 8
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Framework / module for Launcher course #105
Comments
Give me classnames, I will check them out and see what's the best way to approach this, either add support to current module or make something new. Though I don't really see how this would function as a framework, what would you expect it to do? |
There is no point measuring time or number of hits either, IMO. Basically when making a feature request, it's always extremely helpful if you outline "i expect it to do that and that, possibly that as well...". :) |
Well, it could mainly have hit recognition, and other targets would have to be protected from splash damage. This would be applied from quite the distance, so imagine the targets being further apart and making splash damage irrelevant I guess. (scrap that part -_-) On the other hand If you agree with this, we can close this. #leadUnnecessaryIssuesCreator |
So you think no module is needed? Or does shooting range one do what you need? |
Probably not needed, can be done manually. |
Ok, closing. |
May function the same as weapons course, but I don't know if this is possible with the current module.
Also, IIRC there are some giant pop-up targets that could be used to practice with launchers. They were about the size of the front of car. (This was back from in usec so it could be that it was part of a mod we don't have.)
I'll confirm this ASAP, remind me if I don't.
The text was updated successfully, but these errors were encountered: