Join GitHub today
GitHub is home to over 50 million developers working together to host and review code, manage projects, and build software together.Sign up
GitHub is where the world builds software
Millions of developers and companies build, ship, and maintain their software on GitHub — the largest and most advanced development platform in the world.
GlitchAssets ============================================================================== This is a straight-forward conversion of the flash assets files from the game Glitch, which were released into the public domain. I performed the conversion at 2x original scale. See http://www.glitchthegame.com/public-domain-game-art/ for more information. The repository contains: * Avatars - Vanity * Avatars - Wardrobes * Items * Locations * Overlays * Player Houses It does not contain: * Inhabitants - Check here: https://github.com/ThirdPartyNinjas/GlitchAssets-Inhabitants Conversion process: I wrote three scripts that run inside of Flash (I used Adobe Flash Professional CC). RecursiveExportFile - Recursively searches through folders looking for *.fla files, and calls exportPNG on them. This works well for basic files, but if there's any animation, it will be lost. RecursiveExportPieces - This one searches through each flash file for individual components, exports those individually. Movie clips are exported as png sequences. This one will dump everything out, sometimes getting way too much data. RecursiveExportPiecesFlat - Same as "Pieces" but it doesn't export sequences. This means some data will be lost, but it's a better choice for some of the data. I decided experimentally which one was better.