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GTAIV.EFLC.FusionFix v2.5.6

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@github-actions github-actions released this 06 Mar 07:57
· 17 commits to master since this release

README

  • v2.5.6: Manually redone the vehicle lights fixes on TBoGT exclusive vehicles, certain models had bad meshes i.e. broken normals, smoothing groups etc. due to 3DS Max's faulty import/export scripts

  • v2.5.6: Fixed IV bobber (freeway) & oracle having front indicator lights permanently turned on

  • v2.5.6: All other vehicle fixes previously included in FusionFix have been redone as well for the same reasons as above mentioned

    by @sTc2201

  • v2.5.5: minor startup bugfix

  • v2.5.4: fixed a teleport in one mission if alternative dialogues option was enabled (set alt. dialogues to off, save the game, then upgrade to avoid it)

  • v2.5.3: more softlocking fixes, merged dof settings

  • v2.5.2: minor bugfix

  • v2.5.1: updated asi loader

  • v2.5.0: fixes for img loader

  • v2.4.9: fixed resource usage shift breaking stats menu

  • v2.4.6 - v2.4.8: further improvements to softlocking issue after cutscenes

  • v2.4.5: restored improved startup time, minor shader tweaks

  • v2.4.4: decreased corona reflection multiplier within shaders

  • v2.4.4: experimental bugfixes to avoid game hang/freeze on mission load with high fps (e.g. Off Route)

  • v2.4.3: corrected CD cases model in Bulgarin's apartment

  • v2.4.3: improvements for FXAA and SMAA device reset handler

  • v2.4.2: corrected placement of dancing.wtd

  • v2.4.2: improved performance when using FXAA or SMAA

Gamepad Icons, added Steam Controller to controller icon styles (Xbox 360, Xbox One, PS3, PS4, PS5, Nintendo Switch, Steam Deck)

by Ash_735 and valentyn-l

  • Added an option to enable FXAA, SMAA
  • SSAA and an option to enable SSAA(supersampling), requires restart, affects performance
    by RaphaelK12