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CS506 project work on creating a ray tracer in Vulkan, by implementing a sparse voxel octree

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ThomasConrad/VoxelTrace

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VoxelTrace

CS506 project work on creating a ray tracer in Vulkan.

Keymap for GPU implementation: MOVE_FORWARD = GLFW_KEY_W, MOVE_BACKWARD = GLFW_KEY_S, MOVE_LEFT = GLFW_KEY_A, MOVE_RIGHT = GLFW_KEY_D, ROTATE_CCW = GLFW_KEY_Q, ROTATE_CW = GLFW_KEY_E, MOVE_UPWARDS = GLFW_KEY_LEFT_SHIFT, MOVE_DOWNWARDS = GLFW_KEY_LEFT_CONTROL, QUIT = GLFW_KEY_ESCAPE, MOUSEMODE = GLFW_KEY_LEFT_ALT

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CS506 project work on creating a ray tracer in Vulkan, by implementing a sparse voxel octree

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