Skip to content
A C++ GameBoy emulator
C C++ Assembly Makefile
Branch: master
Clone or download
Fetching latest commit…
Cannot retrieve the latest commit at this time.
Permalink
Type Name Latest commit message Commit time
Failed to load latest commit information.
docs
libs
screenshots
src
tests
.gitignore
.gitmodules
Makefile
README.md
imgui.ini

README.md

Dromaius, a C++ gameboy emulator / debugger

This is an emulator but mostly a debugger for the original Nintendo GameBoy (aka DMG).

What started as an attempt at emulating the most basic Z80/GB code is now a graphical GameBoy debugger that also kind of plays games :) It's still far from complete but it kind of plays Pokemon Red. Current functionality includes:

  • memory viewer
  • disassembler
  • live callstack view with support for imported symbols
  • stepping by cycle / frame
  • VRAM viewer: BG tileset, sprite data, PPU registers
  • audio buffer viewer, with pretty waveform plots
  • savestate support in the most hacky way possible

Usage:

$ make
$ ./dromaius tests/tetris.gb

(requires SDL2)

Screenshot

You can’t perform that action at this time.