A hierarchical task network planning library, allowing efficient planning by videogame AI. Any calling code requires a knowledge base to use 'htn_planner'.
An example project using this library can be found at https://github.com/ThomasWilliamWallace/PrisonGame
A great description of how a hierarchical task network planner works: http://www.gameaipro.com/GameAIPro/GameAIPro_Chapter12_Exploring_HTN_Planners_through_Example.pdf