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Merge pull request #125 from Thorfusion/124-dupe-dupe-with-trapdoors-…
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…and-precision-sawmill

124 dupe dupe with trapdoors and precision sawmill
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maggi373 committed May 27, 2023
2 parents bba4471 + 91f8b7d commit 7218280
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19 changes: 18 additions & 1 deletion README.md
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Expand Up @@ -20,6 +20,20 @@ You need to include the [LICENSE](https://raw.githubusercontent.com/Thorfusion/M

Mekanism CE has continued the use of the update notifier but changed the config name to v2. This is to notify people making the switch to CE of this feature. It is recommended for modpacks to disable this.

## Changes

### Featured changes

| MEK:CE 1.12.2 Featured Changes | MK | MK:[CE](https://www.curseforge.com/minecraft/mc-mods/mekanism-ce) |
|-----------------------------------------------------------------------------------------------------------------------------|--------------------|-------------------------------------------------------------------|
| Open Source | :heavy_check_mark: | :heavy_check_mark: |
| Dupe: [Wood dupe with Precision Sawmill and trapdoors](https://github.com/Thorfusion/Mekanism-Community-Edition/issues/124) | :x: | :heavy_check_mark: |
| Crash: [fixes an npe crash for cables](https://github.com/Thorfusion/Mekanism-Community-Edition/issues/103) | :x: | :heavy_check_mark: |
| Crash: Fix Tier installer NullPointerException onItemUse | :x: | :heavy_check_mark: |
| Bug: limit crystallizer to receive gas mutiples of recipe input | :x: | :heavy_check_mark: |
| Performance: Optimize cable emitting | :x: | :heavy_check_mark: |
| Performance: [New factory sort algorithm](https://github.com/Thorfusion/Mekanism-Community-Edition/issues/107) | :x: | :heavy_check_mark: |

### Full changelog

Note that changes not by the mekanism ce team has been added by us from their respective forks. any issues with these changes should be directed to us.
Expand All @@ -29,21 +43,23 @@ Note that changes not by the mekanism ce team has been added by us from their re

#### Clem-Fern
+ Fix Tier installer NullPointerException onItemUse [crash fix]
+ "I've had crashes from using tier installers in e2e, so I'm assuming this is what the fix is" - [SteaSteaStea](https://github.com/Krutoy242/Enigmatica2Expert-Extended/issues/176#issuecomment-1452396981)

#### Addalyn
+ Check and make sure toolsItem is not a empty stack [bug fix]
+ Fix DigitalMiner to use getDiameter() instead of radius was issue with

#### Gurkonier
+ Add implementation for dynamic tank [feature]

v
#### fs-vault
+ Optimize cable emitting [Performance improvement on server tick]
+ Use O(1) operations where possible in FrequencyManager [Performance improvement]
+ Rework FrequencyManager [Performance improvement]

#### sapphi-red
+ limit crystallizer to receive gas mutiples of receipe input [bug fix]
+ "this should fix gases getting stuck in machines and blocking your whole ore processing setup" - [SteaSteaStea](https://github.com/Krutoy242/Enigmatica2Expert-Extended/issues/176#issuecomment-1452396981)

#### [maggi373](https://github.com/maggi373) - Mekanism CE Team
+ Ported config file structure from mek:ce 1.7.10
Expand All @@ -62,6 +78,7 @@ Note that changes not by the mekanism ce team has been added by us from their re
+ also adds a new configfile for mek:ce configs
+ fixes gui settings for mek generators and mek tools
+ fixes an npe crash for cables Thorfusion#103
+ fixes wood dupe with sawmill and trapdoors Thorfusion#124

#### KasumiNova
+ New factory sort algorithm for MekCE by KasumiNova Thorfusion#107 [Performance improvement]
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2 changes: 1 addition & 1 deletion gradle.properties
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@@ -1,7 +1,7 @@
minecraft_version=1.12.2
mappings_version=stable_39
forge_version=14.23.5.2847
mod_version=9.12.6
mod_version=9.12.7

mcmp_version=2.5.3
jei_version=4.15.0.289
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2 changes: 1 addition & 1 deletion src/main/java/mekanism/common/Mekanism.java
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Expand Up @@ -449,7 +449,7 @@ public static void addRecipes() {
RecipeHandler.addPrecisionSawmillRecipe(new ItemStack(Items.BED, 1, i), new ItemStack(Blocks.PLANKS, 3), new ItemStack(Blocks.WOOL, 3, i), 1);
}
//Doors
RecipeHandler.addPrecisionSawmillRecipe(new ItemStack(Blocks.TRAPDOOR), new ItemStack(Blocks.PLANKS, 3));
RecipeHandler.addPrecisionSawmillRecipe(new ItemStack(Blocks.TRAPDOOR), new ItemStack(Blocks.PLANKS, 1));
RecipeHandler.addPrecisionSawmillRecipe(new ItemStack(Items.OAK_DOOR), new ItemStack(Blocks.PLANKS, 2, 0));
RecipeHandler.addPrecisionSawmillRecipe(new ItemStack(Items.SPRUCE_DOOR), new ItemStack(Blocks.PLANKS, 2, 1));
RecipeHandler.addPrecisionSawmillRecipe(new ItemStack(Items.BIRCH_DOOR), new ItemStack(Blocks.PLANKS, 2, 2));
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