Skip to content

Commit

Permalink
Merge pull request #3329 from mitchell-foote/feature/preserve-audio-c…
Browse files Browse the repository at this point in the history
…hannels

feat(Sounds): Added Preserve Audio Channels Capability.
  • Loading branch information
alexanderson1993 committed Oct 4, 2023
2 parents baad5e6 + f93270b commit c385c68
Show file tree
Hide file tree
Showing 7 changed files with 70 additions and 7 deletions.
1 change: 1 addition & 0 deletions server/classes/sound.js
Expand Up @@ -10,5 +10,6 @@ export default class Sound {
this.playbackRate = params.playbackRate || 1;
this.channel = params.channel || [0, 1];
this.looping = params.looping || false;
this.preserveChannels = params.preserveChannels === false ? false : true;
}
}
2 changes: 2 additions & 0 deletions server/typeDefs/clients.ts
Expand Up @@ -77,6 +77,7 @@ const schema = gql`
playbackRate: Float
channel: [Int]
looping: Boolean
preserveChannels: Boolean
}
input SoundInput {
Expand All @@ -87,6 +88,7 @@ const schema = gql`
playbackRate: Float
channel: [Int]
looping: Boolean
preserveChannels: Boolean
}
extend type Query {
Expand Down
1 change: 1 addition & 0 deletions src/components/client/soundController.tsx
Expand Up @@ -13,6 +13,7 @@ const SOUND_SUB = gql`
playbackRate
channel
looping
preserveChannels
}
}
`;
Expand Down
3 changes: 2 additions & 1 deletion src/components/generic/SoundPlayer.tsx
Expand Up @@ -94,6 +94,7 @@ interface Sound {
channel?: number | number[];
source?: AudioBufferSourceNode;
gain?: GainNode;
preserveChannels?: boolean;
onFinishedPlaying?: () => void;
}
export function playSound(opts: Sound) {
Expand Down Expand Up @@ -132,7 +133,7 @@ export function playSound(opts: Sound) {
const sound = {...opts} || {};
//Create a new buffer and set it to the specified channel.
sound.source = audioContext.createBufferSource();
sound.source.buffer = downMixBuffer(buffer, channel);
sound.preserveChannels ? (sound.source.buffer = buffer) : (sound.source.buffer = downMixBuffer(buffer, channel))
sound.source.loop = opts.looping || false;
sound.source.playbackRate.setValueAtTime(playbackRate, 0);
sound.gain = audioContext.createGain();
Expand Down
66 changes: 60 additions & 6 deletions src/components/macros/playSound.js
@@ -1,12 +1,17 @@
import React from "react";
import {FormGroup, Label, Input, Button} from "helpers/reactstrap";
import { FormGroup, Label, Input, Button, Popover, PopoverHeader, PopoverBody } from "helpers/reactstrap";
import SoundPicker from "helpers/soundPicker";
import playSoundHOC from "components/generic/SoundPlayer";

function PlaySound({updateArgs, args, stations, clients, playSound}) {
function PlaySound({ updateArgs, args, stations, clients, playSound }) {
let [showChannelPopover, setShowChannelPopover] = React.useState(false);
let [showOverridesPopover, setShowOverridesPopover] = React.useState(false);
const toggleChannelPopover = () => setShowChannelPopover(!showChannelPopover);
const toggleOverridesPopover = () => setShowOverridesPopover(!showOverridesPopover);

const sound = args.sound || {};
const updateSound = (which, val) => {
updateArgs("sound", {...sound, [which]: val});
updateArgs("sound", { ...sound, [which]: val });
};
React.useEffect(() => {
if (!args.station) {
Expand Down Expand Up @@ -66,9 +71,9 @@ function PlaySound({updateArgs, args, stations, clients, playSound}) {
</Input>

<Label>Volume</Label>
<div style={{display: "flex"}}>
<div style={{ display: "flex" }}>
<Input
style={{flex: 1}}
style={{ flex: 1 }}
type="range"
min={0}
step={0.01}
Expand All @@ -88,15 +93,64 @@ function PlaySound({updateArgs, args, stations, clients, playSound}) {
value={sound.playbackRate}
onChange={e => updateSound("playbackRate", e.target.value)}
/>
<div style={{ display: "flex", gap: '1rem', padding: '20px', alignItems: 'center' }}>
<Label style={{ marginBottom: '0px' }}>
<div style={{ display: 'flex', gap: '0.5rem', alignItems: 'center' }}>
Preserve Surround Channels <small>Advanced</small>
<div>
<Button id="preserve-surround-channels" onClick={toggleChannelPopover} size="sm" color={'link'}>
<small>Help</small>
</Button>
<Popover placement={'right'} isOpen={showChannelPopover} target={'preserve-surround-channels'} toggle={toggleChannelPopover}>
<PopoverHeader>Preserve Surround Channels</PopoverHeader>
<PopoverBody>
With this option selected, the audio files will play all channels that they have been built with.
This allows you to use audio files coded for 5.1 and beyond to be played through the sound player. This is the default functionality of the sound player.
<div style={{ marginTop: '0.75rem' }}>
<i>
Note: If this is not selected, Thorium will mix your audio file into a stereo format by using the data from the first 2 channels in your file.
If you are using 5.1 or above files, audio information will be lost.
</i>
</div>
</PopoverBody>
</Popover>
</div>
</div>
</Label>
<Input
style={{ marginBottom: '4px' }}
type="checkbox"
checked={sound.preserveChannels}
onChange={e => updateSound("preserveChannels", e.target.checked)}
/>
</div>
<Label>
Channels <small>Advanced</small>
<div style={{ display: 'flex', gap: '0.5rem', alignItems: 'center' }}>
Channel Mapping Overrides <small>Advanced</small>
<div>
<Button id="channel-mapping-overrides" onClick={toggleOverridesPopover} size="sm" color={'link'}>
<small>Help</small>
</Button>
<Popover placement={'right'} isOpen={showOverridesPopover} target={'channel-mapping-overrides'} toggle={toggleOverridesPopover}>
<PopoverHeader>Channel Mapping Overrides</PopoverHeader>
<PopoverBody>
If you choose not to preserve the surround channels, you can use this option to fix to the stereo format, and then map the audio channels to different speakers in your sim.
This can be useful if you have a sound that you want to play through a specific speaker, but the audio file is not coded for that speaker.
Example: If you have a different room for an engineering bay, and you want to play a sound just to that area. You can use this field to specify it.
</PopoverBody>
</Popover>
</div>
</div>

</Label>
<Input
type="text"
disabled={sound.preserveChannels}
placeholder="0,1"
value={sound.channel}
onChange={e => updateSound("channel", e.target.value.split(","))}
/>

<Label>Looping</Label>
<Input
type="checkbox"
Expand Down
2 changes: 2 additions & 0 deletions src/generated/graphql.tsx
Expand Up @@ -7393,6 +7393,7 @@ export type Sound = {
playbackRate?: Maybe<Scalars['Float']>;
channel?: Maybe<Array<Maybe<Scalars['Int']>>>;
looping?: Maybe<Scalars['Boolean']>;
preserveChannels?: Maybe<Scalars['Boolean']>;
};

export type SoundInput = {
Expand All @@ -7403,6 +7404,7 @@ export type SoundInput = {
playbackRate?: Maybe<Scalars['Float']>;
channel?: Maybe<Array<Maybe<Scalars['Int']>>>;
looping?: Maybe<Scalars['Boolean']>;
preserveChannels?: Maybe<Scalars['Boolean']>;
};

export type CommandLine = {
Expand Down
2 changes: 2 additions & 0 deletions src/schema.graphql
Expand Up @@ -1646,6 +1646,7 @@ type Sound {
playbackRate: Float
channel: [Int]
looping: Boolean
preserveChannels: Boolean
}

input SoundInput {
Expand All @@ -1656,6 +1657,7 @@ input SoundInput {
playbackRate: Float
channel: [Int]
looping: Boolean
preserveChannels: Boolean
}

type CommandLine {
Expand Down

0 comments on commit c385c68

Please sign in to comment.