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Engine rewrite #72
Merged
Merged
Engine rewrite #72
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…e path in the .font file.
…backing render texture that is drawn to. Game object now uses all of this to render each surface to the texture, then each texture is rendered to the screen. All surface renderers are dumber and are "cached" renderers from the previous SadConsole engine.
… to the original surface.
…. This allows further customization to inject a draw call into the drawing pipeline in the future.
…ed before console tint. Bug left over though trying to track down.
…both keyboard and mouse to a global processor.
Added android starter project for testing.
Awesome man! |
… draw call back to right after DrawCalls have been compiled
…h IsDirty and gameobject rendering
Rewrote up GameObject
Start updating tutorial roguelike projects.
Man... 102 commits! Awesome! |
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Pull request to get ready for the merge back into master.