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lsrender

A small physical render

example (updating...)

Cornell Box (For diffuse scene & point light & path)

cornel

Dragon (For texture)

dragonDiffuse

GlassDragon (For Glass)

dragonDiffuse

EnvBuddha (For environment light)

EnvBuddha

SpecularMetalBall (For specularmetal)

specularMetal

GlossyMetalBall (For glossymetal)

glossyMetalBall

LampAreaLight (For areaLight)

lampAreaLight