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Rendering routine of UIManager calls _controls[i].OnTick(elapsed); instead of _controls[i].OnRender(elapsed);
Edit: Also, UIManager's Tick() routine should call _controls[i].Tick(elapsed); instead of _controls[i].OnTick(elapsed); to let the control set its focus states.
The text was updated successfully, but these errors were encountered:
UIManager.cs Line 117
Rendering routine of UIManager calls
_controls[i].OnTick(elapsed);
instead of_controls[i].OnRender(elapsed);
Edit: Also, UIManager's Tick() routine should call
_controls[i].Tick(elapsed);
instead of_controls[i].OnTick(elapsed);
to let the control set its focus states.The text was updated successfully, but these errors were encountered: