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- Adjusted the Reliable Latency variable to 0.02f (was unsaved uploaded)
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TiToMoskito committed Jan 16, 2022
1 parent 929fbda commit b269900
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4 changes: 3 additions & 1 deletion CHANGELOG.txt
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Expand Up @@ -7,4 +7,6 @@
1.1.0
- Fixed the simulation for dropping reliable packets by adding additional latency to it
- Fixed release build checks
- Code restructured
- Code restructured
1.1.1
- Adjusted the Reliable Latency variable to 0.02f (was unsaved uploaded)
2 changes: 1 addition & 1 deletion FishyLatency.cs
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Expand Up @@ -23,7 +23,7 @@ public class FishyLatency : Transport

[Tooltip("Additional amount of latency for reliable packets only when a packet get's lossed!")]
[Range(0, 1)]
[SerializeField] float m_reliableLatency = 0.2f;
[SerializeField] float m_reliableLatency = 0.02f;

[Tooltip("How many % should be a packet loss")]
[Range(0, 1)]
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2 changes: 1 addition & 1 deletion VERSION.txt
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@@ -1 +1 @@
1.1.0
1.1.1

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