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add 2e variant
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bmos committed Aug 9, 2022
1 parent 4bed564 commit c8b5bbf
Showing 1 changed file with 13 additions and 2 deletions.
15 changes: 13 additions & 2 deletions scripts/manager_combat_override.lua
Original file line number Diff line number Diff line change
Expand Up @@ -10,7 +10,7 @@ function onInit()
--Debug.console("Ruleset", rulesetName)
if ( rulesetName == "2E" ) then
originalAddNPC = CombatManagerADND.addCTANPC;
CombatManagerADND.addCTANPC = NPCFlavorAddNPC;
CombatManagerADND.addCTANPC = NPCFlavorAddNPC2E;
else
originalAddNPC = CombatRecordManager.addNPC;
CombatRecordManager.addNPC = NPCFlavorAddNPC;
Expand All @@ -23,7 +23,7 @@ end


function getCombatantNodes()
return DB.getChildren("combattracker.list")
return DB.getChildren(CombatManager.CT_LIST)
end

function addFlavors( caller )
Expand Down Expand Up @@ -67,3 +67,14 @@ function NPCFlavorAddNPC( tCustom )
--Debug.console("addNPC - skipping, adding from battle")
end
end

function NPCFlavorAddNPC2E( sClass, nodeNPC, sName )
local nodeEntry = originalAddNPC( sClass, nodeNPC, sName )

if (not addingFromBattle) then
addFlavors('addNPC')
else
--Debug.console("addNPC - skipping, adding from battle")
end
return nodeEntry
end

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