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Ruleset addNPC update #1

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Aug 9, 2022
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26 changes: 17 additions & 9 deletions scripts/manager_combat_override.lua
Original file line number Diff line number Diff line change
Expand Up @@ -10,10 +10,10 @@ function onInit()
--Debug.console("Ruleset", rulesetName)
if ( rulesetName == "2E" ) then
originalAddNPC = CombatManagerADND.addCTANPC;
CombatManagerADND.addCTANPC = NPCFlavorAddNPC;
CombatManagerADND.addCTANPC = NPCFlavorAddNPC2E;
else
originalAddNPC = CombatManager.addNPC;
CombatManager.addNPC = NPCFlavorAddNPC;
originalAddNPC = CombatRecordManager.addNPC;
CombatRecordManager.addNPC = NPCFlavorAddNPC;
end

originalAddBattle = CombatManager.addBattle;
Expand All @@ -23,7 +23,7 @@ end


function getCombatantNodes()
return DB.getChildren("combattracker.list")
return DB.getChildren(CombatManager.CT_LIST)
end

function addFlavors( caller )
Expand Down Expand Up @@ -58,15 +58,23 @@ function NPCFlavorAddBattle( nodeBattle )
addingFromBattle = false
end

function NPCFlavorAddNPC( sClass, nodeNPC, sName )
--Debug.console("NPCFlavorAddNPC",addingFromBattle)
local result = originalAddNPC( sClass, nodeNPC, sName )
function NPCFlavorAddNPC( tCustom )
originalAddNPC( tCustom )

if (not addingFromBattle) then
addFlavors('addNPC')
else
--Debug.console("addNPC - skipping, adding from battle")
end
end

function NPCFlavorAddNPC2E( sClass, nodeNPC, sName )
local nodeEntry = originalAddNPC( sClass, nodeNPC, sName )

return result
end
if (not addingFromBattle) then
addFlavors('addNPC')
else
--Debug.console("addNPC - skipping, adding from battle")
end
return nodeEntry
end