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Unset pixel buffer when x0vncserver client disconnects. #515
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Original file line number | Diff line number | Diff line change |
---|---|---|
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@@ -313,6 +313,8 @@ void VNCServerST::setPixelBuffer(PixelBuffer* pb_, const ScreenSet& layout) | |
screenLayout = layout; | ||
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if (!pb) { | ||
stopFrameClock(); | ||
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if (desktopStarted) | ||
throw Exception("setPixelBuffer: null PixelBuffer when desktopStarted?"); | ||
return; | ||
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@@ -337,18 +339,10 @@ void VNCServerST::setPixelBuffer(PixelBuffer* pb_, const ScreenSet& layout) | |
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void VNCServerST::setPixelBuffer(PixelBuffer* pb_) | ||
{ | ||
ScreenSet layout; | ||
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if (!pb_) { | ||
if (desktopStarted) | ||
throw Exception("setPixelBuffer: null PixelBuffer when desktopStarted?"); | ||
return; | ||
} | ||
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layout = screenLayout; | ||
ScreenSet layout = screenLayout; | ||
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// Check that the screen layout is still valid | ||
if (!layout.validate(pb_->width(), pb_->height())) { | ||
if (pb_ && !layout.validate(pb_->width(), pb_->height())) { | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. We should probably reset the screen layout if we are removing the pixel buffer. There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Ok, I'll add that. |
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Rect fbRect; | ||
ScreenSet::iterator iter, iter_next; | ||
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Perhaps it is better to do this when the desktop stops? I.e. in
VNCServerST::removeSocket()
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I have placed it there because it is symetric with the
startFrameClock()
- it is called when pixel buffer is set, sostopFrameClock()
is called when pixel buffer is unset.Currently the call chain is
VNCServerST::removeSocket()
->rfb::SDesktop::stop()
(in this case x0vncserver'sXDesktop::stop
) ->VNCServerST::setPixelBuffer(0)
. But other implementation ofrfb::SDesktop::stop
may not want to unset the pixel buffer there, so the timer would stop and not start again for next connection? (Not sure.)There was a problem hiding this comment.
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Right, other server may not call
VNCServerST::setPixelBuffer(0)
. However that won't wedge things as the clock will start again once new changes happen. The only downside is that the clock will continue to run for a bit after the desktop is "stopped", which might be a bit confusing. My idea was to make it more symmetrical withSDesktop::start()/stop()
.