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Export as Blend for Blender

Description

This addon allow you to export data to a new blend file or append to an existing blend file. Usually we would need to create a new Blend file first then Link or Append data from the file you want the data from. With this addon you can just export objects dirrectly from the file you have the data into.

This addon works with objects or scene only at the moment.

It has been tested with Blender 3.1.2 on Windows 11


Known restrictions

Appending to file can be substentially slower then linking to files.

If you append to and existing file, and some objects in the destination file have the same name of the objects in the source file, the appended objects will be automatically renamed.

he same will append to the collections if a collection with the same name already exists in the destination file.


Usage

1- Install and enable the Addon like any regular Addons in Edit > Preferences,

2- Then you can select one or more objects and go to File > Export > Export as Blend (.blend)

3- In the export dialog you have many options in the n pannel

Setting Description
Source Let you choose what to export : Selected Objects only export current object selection, Current Scene will export the entire current scene.
File override Override will override the selected file if exists, create new if not, Append/Link will use Export mode parameter to Link or Append data to destination file
Target Scene if File override is set to Append/Link you have to choose in which scene you want your objects to go
Export mode Append will append data to the exported blend file , and Link will Link data to the exported blend file.
Pack External Data Any external data will be written into Blend file ( Textures etc...). It will drastically increase saving time and file size, but make the file easier to transfer.
Export objects children Export selected object children
Export to Clean File If enable, the data will be exported to a clean file without any data except from your source objects. Otherwise the data will be exported in a scene with your Startup file as a starting point that can contain many data depending on your configuration.
Create Collection Hierarchy The collection hierarchy of the selected objects will be recreated in the exported file. If disable, all objects will be exported in the root collection.
Export dependencies in dedicated collection If enable any object dependencies will be exported in a collection named "Dependencies". Otherwise, the collection hierarchy will be recreated for each dependencies. ( An object dependency is any data neeeded for the selected objects to be evaluated correctly. For exemple, an object that is used in the modifier or a driver used in by the exported object. )
Export objects in new collection If enable everything will be place under a collection which name is defined by New collection Name
New Collection name Name of the collection
Open Exported Blend After export, the file is exported.
Print debug Will print to console all message the operator will do behind the scene to help you understand what's happening

Feedback

Feel free to send me feedback or to report any issues or bugs if you found one.

About

This addon allow you to export data to a new blend file, From selected Objects or a comlplete Scene.

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