/
index.ts
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/
index.ts
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// Data
import pkg from '../package.json';
// Internal
import { BLOCKLISTED_GPU } from './internal/GPUBlocklist';
import { cleanRenderer } from './internal/cleanRenderer';
import { deobfuscateRenderer } from './internal/deobfuscateRenderer';
import { deviceInfo } from './internal/deviceInfo';
import { getLevenshteinDistance } from './internal/getLevenshteinDistance';
import { getGPUVersion } from './internal/getGPUVersion';
import { getWebGLContext } from './internal/getWebGLContext';
// Types
export interface GetGPUTier {
glContext?: WebGLRenderingContext | WebGL2RenderingContext;
failIfMajorPerformanceCaveat?: boolean;
mobileTiers?: number[];
desktopTiers?: number[];
override?: {
renderer?: string;
isIpad?: boolean;
isMobile?: boolean;
screenSize?: { width: number; height: number };
loadBenchmarks?: (file: string) => Promise<ModelEntry[] | undefined>;
};
benchmarksURL?: string;
}
export type TierType =
| 'IS_SRR'
| 'WEBGL_UNSUPPORTED'
| 'BLOCKLISTED'
| 'FALLBACK'
| 'BENCHMARK';
export type TierResult = {
tier: number;
type: TierType;
isMobile?: boolean;
fps?: number;
gpu?: string;
device?: string;
};
export type ModelEntryScreen = [number, number, number, string | undefined];
export type ModelEntry = [string, string, 0 | 1, ModelEntryScreen[]];
const debug = false ? console.log : undefined;
const isSSR = typeof window === 'undefined';
const queryCache: { [k: string]: Promise<ModelEntry[] | undefined> } = {};
export const getGPUTier = async ({
mobileTiers = [0, 15, 30, 60],
desktopTiers = [0, 15, 30, 60],
override: {
renderer,
isIpad = Boolean(deviceInfo?.isIpad),
isMobile = Boolean(deviceInfo?.isMobile),
screenSize = window.screen,
loadBenchmarks,
} = {},
glContext,
failIfMajorPerformanceCaveat = false,
benchmarksURL = `https://unpkg.com/detect-gpu@${pkg.version}/dist/benchmarks`,
}: GetGPUTier = {}): Promise<TierResult> => {
if (isSSR) {
return {
tier: 0,
type: 'IS_SRR',
};
}
const queryBenchmarks = async (
loadBenchmarks = async (file: string) => {
try {
const data: ModelEntry[] = await fetch(
`${benchmarksURL}/${file}`
).then((response) => response.json());
// Remove version tag
data.shift();
return data;
} catch (err) {
console.error(err);
return undefined;
}
},
renderer: string
): Promise<[number, number, string, string | undefined] | []> => {
const types = isMobile
? ['adreno', 'apple', 'mali-t', 'mali', 'nvidia', 'powervr']
: ['intel', 'amd', 'radeon', 'nvidia', 'geforce'];
let type: string | undefined;
for (let i = 0; i < types.length; i++) {
const typesType = types[i];
if (renderer.indexOf(typesType) > -1) {
type = typesType;
break;
}
}
if (!type) {
return [];
}
debug?.('queryBenchmarks - found type:', { type });
const benchmarkFile = `${isMobile ? 'm' : 'd'}-${type}.json`;
const benchmark: Promise<ModelEntry[] | undefined> = (queryCache[
benchmarkFile
] = queryCache[benchmarkFile] || loadBenchmarks(benchmarkFile));
const benchmarks = await benchmark;
if (!benchmarks) {
return [];
}
const version = getGPUVersion(renderer);
const isApple = type === 'apple';
let matched: ModelEntry[] = benchmarks.filter(
([, modelVersion]) => modelVersion === version
);
debug?.(
`found ${matched.length} matching entries using version '${version}':`,
matched.map(([model]) => model)
);
// If nothing matched, try comparing model names:
if (!matched.length) {
matched = benchmarks.filter(([model]) => model.indexOf(renderer) > -1);
debug?.(
`found ${matched.length} matching entries comparing model names`,
{
matched,
}
);
}
const count = matched.length;
if (count === 0) {
return [];
}
// eslint-disable-next-line prefer-const
let [gpu, , , fpsesByPixelCount] =
count > 1
? matched
.map(
(match) =>
[match, getLevenshteinDistance(renderer, match[0])] as const
)
.sort(([, a], [, b]) => a - b)[0][0]
: matched[0];
debug?.(
`${renderer} matched closest to ${gpu} with the following screen sizes`,
JSON.stringify(fpsesByPixelCount)
);
let minDistance = Number.MAX_VALUE;
let closest: ModelEntryScreen;
const { devicePixelRatio } = window;
const pixelCount =
screenSize.width *
devicePixelRatio *
(screenSize.height * devicePixelRatio);
// Extra step for apple devices to distinguish between ipad and iphone
// devices (which often share screen resolutions):
if (isApple && isMobile) {
fpsesByPixelCount = fpsesByPixelCount.filter(
([, , , device]) =>
(device?.indexOf(isIpad ? 'ipad' : 'iphone') ?? -1) > -1
);
}
for (let i = 0; i < fpsesByPixelCount.length; i++) {
const match = fpsesByPixelCount[i];
const [width, height] = match;
const entryPixelCount = width * height;
const distance = Math.abs(pixelCount - entryPixelCount);
if (distance < minDistance) {
minDistance = distance;
closest = match;
}
}
// eslint-disable-next-line @typescript-eslint/no-non-null-assertion
const [, , fps, device] = closest!;
return [minDistance, fps, gpu, device];
};
const toResult = (
tier: number,
type: TierType,
gpu?: string,
fps?: number,
device?: string
) => ({
device,
fps,
gpu,
isMobile,
tier,
type,
});
let renderers: string[];
if (!renderer) {
const gl =
glContext ||
getWebGLContext(deviceInfo?.isSafari12, failIfMajorPerformanceCaveat);
if (!gl) {
return toResult(0, 'WEBGL_UNSUPPORTED');
}
const debugRendererInfo = gl.getExtension('WEBGL_debug_renderer_info');
if (debugRendererInfo) {
renderer = gl.getParameter(debugRendererInfo.UNMASKED_RENDERER_WEBGL);
}
if (!renderer) {
return toResult(1, 'FALLBACK');
}
renderer = cleanRenderer(renderer);
renderers = deobfuscateRenderer(gl, renderer, isMobile);
} else {
renderer = cleanRenderer(renderer);
renderers = [renderer];
}
const results = await Promise.all(
renderers.map(
(
renderer: string
): Promise<[number, number, string, string | undefined] | []> =>
queryBenchmarks(loadBenchmarks, renderer)
)
);
const result =
results.length === 1
? results[0]
: results.sort(
([aDis = Number.MAX_VALUE], [bDis = Number.MAX_VALUE]) => aDis - bDis
)[0];
if (result.length === 0) {
return BLOCKLISTED_GPU.filter(
(blocklistedModel) => (renderer?.indexOf(blocklistedModel) as number) > -1
)[0]
? toResult(0, 'BLOCKLISTED', renderer)
: toResult(1, 'FALLBACK', renderer);
}
const [, fps, model, device] = result;
if (fps === -1) {
return toResult(0, 'BLOCKLISTED', model, fps, device);
}
const tiers = isMobile ? mobileTiers : desktopTiers;
let tier = 0;
for (let i = 0; i < tiers.length; i++) {
if (fps >= tiers[i]) {
tier = i;
}
}
return toResult(tier, 'BENCHMARK', model, fps, device);
};