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Update README.md
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puckey committed Oct 16, 2020
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Expand Up @@ -55,7 +55,7 @@ import { getGPUTier } from 'detect-gpu';

`detect-gpu` uses rendering benchmark scores (framerate, normalized by resolution) in order to determine what tier should be assigned to the user's GPU. If no `WebGLContext` can be created, the GPU is blocklisted or the GPU has reported to render on less than `15 fps` `tier: 0` is assigned. One should provide a fallback to a non-WebGL experience.

Based on the reported `fps` the GPU is then classified into either `tier: 1 (> 15 fps)`, `tier: 2 (> 30 fps)` or `tier: 3 (> 60 fps)`. The higher the tier the more graphically intensive workload you can offer to the user.
Based on the reported `fps` the GPU is then classified into either `tier: 1 (>= 15 fps)`, `tier: 2 (>= 30 fps)` or `tier: 3 (>= 60 fps)`. The higher the tier the more graphically intensive workload you can offer to the user.

## Support

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