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TinyPlay edited this page Mar 9, 2023 · 5 revisions

PixelSecurity Toolkit

Welcome to the Pixel Security Toolkit

This is the simple and complex security toolkit for your game with different modules and protection methods. This package contains anti-cheat tools, encrypted serializers, different ecnryption providers and other useful tools.

Installation

Download and Import latest package from Releases Page

Get Started

After installing the Security Toolkit, you need to take simple steps to integrate and configure it.

First of all, open the settings window by selecting "Pixel Security => Settings" in the top menu of Unity, make the necessary settings and click "Save Settings", or simply close the window.

Next, use the code to initialize and use any of the modules:

SecuredMemory memoryProtector = new SecuredMemory();
PixelGuard.Instance.SetupModule<SecuredMemory>(memoryProtector);

To get a module already initialized, you can use the construct:

SecuredMemory memoryProtector = (SecuredMemory)PixelGuard.Instance.GetModule<SecuredMemory>();
memoryProtector.DOSOMESTAFF();

All done! You can use your PixelSecurity Toolkit!

Modules

The current version of PixelSecurity Toolkit contains modules:

Object Serializers

The current version of PixelSecurity Toolkit contains different object serializers for your games:

Encryption Classes

The current version of PixelSecurity Toolkit contains a lot of Encryption classes for your games:

About Us

Pixel Security Toolkit developed by TinyPlay Games.
This library is under MIT License and can be used as is.

If your game need an advanced protection you can contact us and we proud to provide your game audit and security development (co-development):
Support Email & Consulting