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Avateering with Kinectron - Research

Continued working on Lisa’s work

The goal is to get fuse/mixamo avatars working in three.js with Kinectron skeleton rigging

1/29/18

I followed Bruno Imbrizi for importing an animation from mixamo.com and use it with Three.js. Using Autodesk MotionBuilder I can export it to BVH. It seems to work well

https://github.com/brunoimbrizi/tutorial-threejs-mixamo

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