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fix: jump height no longer resets on death or returning to lobby
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Original file line number | Diff line number | Diff line change |
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using HarmonyLib; | ||
using LethalProgression.Skills; | ||
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namespace LethalProgression.Patches | ||
{ | ||
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[HarmonyPatch] | ||
internal class StartOfRoundPatch | ||
{ | ||
[HarmonyPrefix] | ||
[HarmonyPatch(typeof(StartOfRound), "ResetMiscValues")] | ||
private static void ResetMiscValues_PrePatch() | ||
{ | ||
JumpHeight.JumpHeightUpdate(0); | ||
} | ||
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[HarmonyPrefix] | ||
[HarmonyPatch(typeof(StartOfRound), "OnShipLandedMiscEvents")] | ||
private static void OnShipLandedMiscEvents_PrePatch() | ||
{ | ||
JumpHeight.JumpHeightUpdate(0); | ||
} | ||
} | ||
} |
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