v1.0-alpha1
Pre-release
Pre-release
After over 3 years since the original Spectrum version of the Adventure Randomizer released, and over 2 years of Distance being out of beta, the randomizer has finally been given a long overdue upgrade to support Distance 1.0!
- Major: Fully updated the randomizer mod to work with Distance 1.0!
- Updated the mod backend to use the newer Centrifuge modding system instead of the old Spectrum framework.
- Added: New
JumpOrFlight
value to map requirement logic for maps that can be done with either jump or flight, but don't requrie both (used on Abyss and Euphoria currently) - Added: Seeds now show a hash value to more easily determine if both players will get the same game, displayed in two forms - 5 human readable words that directly corrospond to the first 5 characters of the hash (this may be subject to change), and also the actual first 7 characters of the computed SHA256 checksum.
- Changed: As a result, the entered seed on the speedrun timer text has now been replaced with the two hash values.
- Added: Can now press
R
on the main menu again after completing a seed to diplay the hash values for easier reference. - Changed: The dialog box displayed after entering a seed now displays the seed hash, no longer closes automatically, and clarifies that
starting any map other than Instantiation will cancel the game. - Improved: Now trims whitespace characters on entered seeds.
- Improved: Now outputs randomzier game start/end messages in the Unity log so seeds used are recoverable (important for bugtesting).
- Fixed: Fixed a weird bug where the triggers wouldn't work properly under specific circumstances by implementing a custom ability trigger object.
- Added: The car ability display upon unlocking an ability is now progressive and displays all abilities you currently have instead only the one you just unlocked.