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v1.0-alpha1

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@Tiyenti Tiyenti released this 28 May 20:24
· 57 commits to master since this release

After over 3 years since the original Spectrum version of the Adventure Randomizer released, and over 2 years of Distance being out of beta, the randomizer has finally been given a long overdue upgrade to support Distance 1.0!

  • Major: Fully updated the randomizer mod to work with Distance 1.0!
  • Updated the mod backend to use the newer Centrifuge modding system instead of the old Spectrum framework.
  • Added: New JumpOrFlight value to map requirement logic for maps that can be done with either jump or flight, but don't requrie both (used on Abyss and Euphoria currently)
  • Added: Seeds now show a hash value to more easily determine if both players will get the same game, displayed in two forms - 5 human readable words that directly corrospond to the first 5 characters of the hash (this may be subject to change), and also the actual first 7 characters of the computed SHA256 checksum.
  • Changed: As a result, the entered seed on the speedrun timer text has now been replaced with the two hash values.
  • Added: Can now press R on the main menu again after completing a seed to diplay the hash values for easier reference.
  • Changed: The dialog box displayed after entering a seed now displays the seed hash, no longer closes automatically, and clarifies that
    starting any map other than Instantiation will cancel the game.
  • Improved: Now trims whitespace characters on entered seeds.
  • Improved: Now outputs randomzier game start/end messages in the Unity log so seeds used are recoverable (important for bugtesting).
  • Fixed: Fixed a weird bug where the triggers wouldn't work properly under specific circumstances by implementing a custom ability trigger object.
  • Added: The car ability display upon unlocking an ability is now progressive and displays all abilities you currently have instead only the one you just unlocked.