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README.md

Unity Tools for Visual Studio Code

.github/workflows/main.yml

Marketplace Version Installs Rating

What this extension is

This is an unofficial extension created by Tobiah Zarlez, and is not affiliated in any way with Unity Technologies.

The goal of this extension is to add miscellaneous functionality to Visual Studio Code for Unity developers.

This extension also acts as an extension package for another Unity related VSCode extension. Specifically, "Unity.unity-debug"

What this extension isn't

This is not a comprehensive set of tools for Unity development, nor does it provide any debugging features.

If you want to debug your Unity projects, I would recommend getting Unity's official debugger for Visual Studio Code.

Can you add XZY feature?

Possibly! Let me know, I'd love to hear your suggestions on what tools you'd like to see added to this collection.

How to install

You can install this extension directly from the Visual Studio Marketplace.

Launch VS Code Quick Open (Ctrl+P) and copy/paste the following command:

ext install unity-tools

Feature list

Command: Open Documentation for Selection

Use the pallet command "Unity Tools: Open Documentation for Selection" (Cmd+' on OSX or Ctrl+' on Windows and Linux) to open the Unity Documentation for the currently selected class.

Command: Search Documentation

Use the pallet command "Unity Tools: Search Documentation" (Shortcut: Cmd+Shift+' on OSX or Ctrl+Shift+' on Windows and Linux) where you can quickly enter whatever you want to search for.

Command: Search MSFT Documentation

Use the pallet command "Unity Tools: Search MSFT Documentation" where you can enter whatever you want to search the MSFT documentation for.

Command: Open VSCode Documentation

Added the pallet command "Unity Tools: Open VSCode Documentation" to open the Unity Development with VS Code page on the Visual Studio Code Documentation.

Command: Generate Organizational Folders

Added the pallet command "Unity Tools: Generate Organizational Folders" to create some default organizational folders to your project's Assets Folder. The list of default folders are below:

  • Scenes
  • Scripts
  • Prefabs
  • Materials
  • Audio

Configuration

The Unity-Tools command Generate Organizational Folders can be configured to create a set of folders of your choosing, instead of the 5 default ones: Scenes, Scripts, Prefabs, Materials, and Audio.

To do this, create or open your ./.vscode/settings.json file and fill in the below fields:

{
    "unity-tools.defaultOrganizationFolders" : ["Your","New", "Folder","Names"]
}

You can also set which Unity version should be used when accessing online documentation. Make sure the version number you enter is valid for Unity's documentation.

{
    "unity-tools.documentationVersion" : "2018.4"
}

You can also enable/disable the "Open Documentation" option in right-click menu by the below setting. Default value is true.

{
    "unity-tools.enableRightClickSearch" : true
}

If you rather search local documentation rather than online, set a value to unity-tools.localDocumentationPath.

NOTE: unity-tools.localDocumentationPath should NOT include a trailing slash /, file:/// nor any filename like index.html or 30_search.html

Due to the nature of queries in local file paths (at least on Windows, I have not tested on Mac/Linux), you are also required to set a default browser with unity-tools.localDocumentationViewer. For example, firefox, iexplore, or chrome. You can also set the exact path, if your browser doesn't have a command. Example: C:/Program Files/Mozilla Firefox/firefox.exe

If you do not set localDocumentationViewer, localDocumentationPath will not work. This may or may not be true on Mac or Linux, I have not had the opportunity to test it! If you have, please let me know.

{
    "unity-tools.localDocumentationPath" : "Applications/Unity/Documentation/en/ScriptReference/",
    "unity-tools.localDocumentationViewer" : "firefox"
}

Other resources

Here are some other resources I recommend:

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