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unity3d-games

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gdk-for-unity
jessicafalk
jessicafalk commented Jan 16, 2019

Description

To allow developers to modify the default pipeline for creating and destroying linked game objects, we should make the add a filter method in the GameObjectCreatorFromMetadata and make it virtual. This allows you to add your own custom logic on top of it by inheriting from the class and overriding that one method.

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