/
Crowdsale.sol
551 lines (449 loc) · 16.9 KB
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Crowdsale.sol
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/**
* This smart contract code is Copyright 2017 TokenMarket Ltd. For more information see https://tokenmarket.net
*
* Licensed under the Apache License, version 2.0: https://github.com/TokenMarketNet/ico/blob/master/LICENSE.txt
*/
pragma solidity ^0.4.8;
import "./SafeMathLib.sol";
import "./Haltable.sol";
import "./PricingStrategy.sol";
import "./FinalizeAgent.sol";
import "./FractionalERC20.sol";
/**
* Abstract base contract for token sales.
*
* Handle
* - start and end dates
* - accepting investments
* - minimum funding goal and refund
* - various statistics during the crowdfund
* - different pricing strategies
* - different investment policies (require server side customer id, allow only whitelisted addresses)
*
*/
contract Crowdsale is Haltable {
/* Max investment count when we are still allowed to change the multisig address */
uint public MAX_INVESTMENTS_BEFORE_MULTISIG_CHANGE = 5;
using SafeMathLib for uint;
/* The token we are selling */
FractionalERC20 public token;
/* How we are going to price our offering */
PricingStrategy public pricingStrategy;
/* Post-success callback */
FinalizeAgent public finalizeAgent;
/* tokens will be transfered from this address */
address public multisigWallet;
/* if the funding goal is not reached, investors may withdraw their funds */
uint public minimumFundingGoal;
/* the UNIX timestamp start date of the crowdsale */
uint public startsAt;
/* the UNIX timestamp end date of the crowdsale */
uint public endsAt;
/* the number of tokens already sold through this contract*/
uint public tokensSold = 0;
/* How many wei of funding we have raised */
uint public weiRaised = 0;
/* Calculate incoming funds from presale contracts and addresses */
uint public presaleWeiRaised = 0;
/* How many distinct addresses have invested */
uint public investorCount = 0;
/* How much wei we have returned back to the contract after a failed crowdfund. */
uint public loadedRefund = 0;
/* How much wei we have given back to investors.*/
uint public weiRefunded = 0;
/* Has this crowdsale been finalized */
bool public finalized;
/* Do we need to have unique contributor id for each customer */
bool public requireCustomerId;
/**
* Do we verify that contributor has been cleared on the server side (accredited investors only).
* This method was first used in FirstBlood crowdsale to ensure all contributors have accepted terms on sale (on the web).
*/
bool public requiredSignedAddress;
/* Server side address that signed allowed contributors (Ethereum addresses) that can participate the crowdsale */
address public signerAddress;
/** How much ETH each address has invested to this crowdsale */
mapping (address => uint256) public investedAmountOf;
/** How much tokens this crowdsale has credited for each investor address */
mapping (address => uint256) public tokenAmountOf;
/** Addresses that are allowed to invest even before ICO offical opens. For testing, for ICO partners, etc. */
mapping (address => bool) public earlyParticipantWhitelist;
/** This is for manul testing for the interaction from owner wallet. You can set it to any value and inspect this in blockchain explorer to see that crowdsale interaction works. */
uint public ownerTestValue;
/** State machine
*
* - Preparing: All contract initialization calls and variables have not been set yet
* - Prefunding: We have not passed start time yet
* - Funding: Active crowdsale
* - Success: Minimum funding goal reached
* - Failure: Minimum funding goal not reached before ending time
* - Finalized: The finalized has been called and succesfully executed
* - Refunding: Refunds are loaded on the contract for reclaim.
*/
enum State{Unknown, Preparing, PreFunding, Funding, Success, Failure, Finalized, Refunding}
// A new investment was made
event Invested(address investor, uint weiAmount, uint tokenAmount, uint128 customerId);
// Refund was processed for a contributor
event Refund(address investor, uint weiAmount);
// The rules were changed what kind of investments we accept
event InvestmentPolicyChanged(bool newRequireCustomerId, bool newRequiredSignedAddress, address newSignerAddress);
// Address early participation whitelist status changed
event Whitelisted(address addr, bool status);
// Crowdsale end time has been changed
event EndsAtChanged(uint newEndsAt);
function Crowdsale(address _token, PricingStrategy _pricingStrategy, address _multisigWallet, uint _start, uint _end, uint _minimumFundingGoal) {
owner = msg.sender;
token = FractionalERC20(_token);
setPricingStrategy(_pricingStrategy);
multisigWallet = _multisigWallet;
if(multisigWallet == 0) {
throw;
}
if(_start == 0) {
throw;
}
startsAt = _start;
if(_end == 0) {
throw;
}
endsAt = _end;
// Don't mess the dates
if(startsAt >= endsAt) {
throw;
}
// Minimum funding goal can be zero
minimumFundingGoal = _minimumFundingGoal;
}
/**
* Don't expect to just send in money and get tokens.
*/
function() payable {
throw;
}
/**
* Make an investment.
*
* Crowdsale must be running for one to invest.
* We must have not pressed the emergency brake.
*
* @param receiver The Ethereum address who receives the tokens
* @param customerId (optional) UUID v4 to track the successful payments on the server side
*
*/
function investInternal(address receiver, uint128 customerId) stopInEmergency private {
// Determine if it's a good time to accept investment from this participant
if(getState() == State.PreFunding) {
// Are we whitelisted for early deposit
if(!earlyParticipantWhitelist[receiver]) {
throw;
}
} else if(getState() == State.Funding) {
// Retail participants can only come in when the crowdsale is running
// pass
} else {
// Unwanted state
throw;
}
uint weiAmount = msg.value;
// Account presale sales separately, so that they do not count against pricing tranches
uint tokenAmount = pricingStrategy.calculatePrice(weiAmount, weiRaised - presaleWeiRaised, tokensSold, msg.sender, token.decimals());
if(tokenAmount == 0) {
// Dust transaction
throw;
}
if(investedAmountOf[receiver] == 0) {
// A new investor
investorCount++;
}
// Update investor
investedAmountOf[receiver] = investedAmountOf[receiver].plus(weiAmount);
tokenAmountOf[receiver] = tokenAmountOf[receiver].plus(tokenAmount);
// Update totals
weiRaised = weiRaised.plus(weiAmount);
tokensSold = tokensSold.plus(tokenAmount);
if(pricingStrategy.isPresalePurchase(receiver)) {
presaleWeiRaised = presaleWeiRaised.plus(weiAmount);
}
// Check that we did not bust the cap
if(isBreakingCap(weiAmount, tokenAmount, weiRaised, tokensSold)) {
throw;
}
assignTokens(receiver, tokenAmount);
// Pocket the money
if(!multisigWallet.send(weiAmount)) throw;
// Tell us invest was success
Invested(receiver, weiAmount, tokenAmount, customerId);
}
/**
* Preallocate tokens for the early investors.
*
* Preallocated tokens have been sold before the actual crowdsale opens.
* This function mints the tokens and moves the crowdsale needle.
*
* Investor count is not handled; it is assumed this goes for multiple investors
* and the token distribution happens outside the smart contract flow.
*
* No money is exchanged, as the crowdsale team already have received the payment.
*
* @param fullTokens tokens as full tokens - decimal places added internally
* @param weiPrice Price of a single full token in wei
*
*/
function preallocate(address receiver, uint fullTokens, uint weiPrice) public onlyOwner {
uint tokenAmount = fullTokens * 10**token.decimals();
uint weiAmount = weiPrice * fullTokens; // This can be also 0, we give out tokens for free
weiRaised = weiRaised.plus(weiAmount);
tokensSold = tokensSold.plus(tokenAmount);
investedAmountOf[receiver] = investedAmountOf[receiver].plus(weiAmount);
tokenAmountOf[receiver] = tokenAmountOf[receiver].plus(tokenAmount);
assignTokens(receiver, tokenAmount);
// Tell us invest was success
Invested(receiver, weiAmount, tokenAmount, 0);
}
/**
* Allow anonymous contributions to this crowdsale.
*/
function investWithSignedAddress(address addr, uint128 customerId, uint8 v, bytes32 r, bytes32 s) public payable {
bytes32 hash = sha256(addr);
if (ecrecover(hash, v, r, s) != signerAddress) throw;
if(customerId == 0) throw; // UUIDv4 sanity check
investInternal(addr, customerId);
}
/**
* Track who is the customer making the payment so we can send thank you email.
*/
function investWithCustomerId(address addr, uint128 customerId) public payable {
if(requiredSignedAddress) throw; // Crowdsale allows only server-side signed participants
if(customerId == 0) throw; // UUIDv4 sanity check
investInternal(addr, customerId);
}
/**
* Allow anonymous contributions to this crowdsale.
*/
function invest(address addr) public payable {
if(requireCustomerId) throw; // Crowdsale needs to track participants for thank you email
if(requiredSignedAddress) throw; // Crowdsale allows only server-side signed participants
investInternal(addr, 0);
}
/**
* Invest to tokens, recognize the payer and clear his address.
*
*/
function buyWithSignedAddress(uint128 customerId, uint8 v, bytes32 r, bytes32 s) public payable {
investWithSignedAddress(msg.sender, customerId, v, r, s);
}
/**
* Invest to tokens, recognize the payer.
*
*/
function buyWithCustomerId(uint128 customerId) public payable {
investWithCustomerId(msg.sender, customerId);
}
/**
* The basic entry point to participate the crowdsale process.
*
* Pay for funding, get invested tokens back in the sender address.
*/
function buy() public payable {
invest(msg.sender);
}
/**
* Finalize a succcesful crowdsale.
*
* The owner can triggre a call the contract that provides post-crowdsale actions, like releasing the tokens.
*/
function finalize() public inState(State.Success) onlyOwner stopInEmergency {
// Already finalized
if(finalized) {
throw;
}
// Finalizing is optional. We only call it if we are given a finalizing agent.
if(address(finalizeAgent) != 0) {
finalizeAgent.finalizeCrowdsale();
}
finalized = true;
}
/**
* Allow to (re)set finalize agent.
*
* Design choice: no state restrictions on setting this, so that we can fix fat finger mistakes.
*/
function setFinalizeAgent(FinalizeAgent addr) onlyOwner {
finalizeAgent = addr;
// Don't allow setting bad agent
if(!finalizeAgent.isFinalizeAgent()) {
throw;
}
}
/**
* Set policy do we need to have server-side customer ids for the investments.
*
*/
function setRequireCustomerId(bool value) onlyOwner {
requireCustomerId = value;
InvestmentPolicyChanged(requireCustomerId, requiredSignedAddress, signerAddress);
}
/**
* Set policy if all investors must be cleared on the server side first.
*
* This is e.g. for the accredited investor clearing.
*
*/
function setRequireSignedAddress(bool value, address _signerAddress) onlyOwner {
requiredSignedAddress = value;
signerAddress = _signerAddress;
InvestmentPolicyChanged(requireCustomerId, requiredSignedAddress, signerAddress);
}
/**
* Allow addresses to do early participation.
*
* TODO: Fix spelling error in the name
*/
function setEarlyParicipantWhitelist(address addr, bool status) onlyOwner {
earlyParticipantWhitelist[addr] = status;
Whitelisted(addr, status);
}
/**
* Allow crowdsale owner to close early or extend the crowdsale.
*
* This is useful e.g. for a manual soft cap implementation:
* - after X amount is reached determine manual closing
*
* This may put the crowdsale to an invalid state,
* but we trust owners know what they are doing.
*
*/
function setEndsAt(uint time) onlyOwner {
if(now > time) {
throw; // Don't change past
}
endsAt = time;
EndsAtChanged(endsAt);
}
/**
* Allow to (re)set pricing strategy.
*
* Design choice: no state restrictions on the set, so that we can fix fat finger mistakes.
*/
function setPricingStrategy(PricingStrategy _pricingStrategy) onlyOwner {
pricingStrategy = _pricingStrategy;
// Don't allow setting bad agent
if(!pricingStrategy.isPricingStrategy()) {
throw;
}
}
/**
* Allow to change the team multisig address in the case of emergency.
*
* This allows to save a deployed crowdsale wallet in the case the crowdsale has not yet begun
* (we have done only few test transactions). After the crowdsale is going
* then multisig address stays locked for the safety reasons.
*/
function setMultisig(address addr) public onlyOwner {
// Change
if(investorCount > MAX_INVESTMENTS_BEFORE_MULTISIG_CHANGE) {
throw;
}
multisigWallet = addr;
}
/**
* Allow load refunds back on the contract for the refunding.
*
* The team can transfer the funds back on the smart contract in the case the minimum goal was not reached..
*/
function loadRefund() public payable inState(State.Failure) {
if(msg.value == 0) throw;
loadedRefund = loadedRefund.plus(msg.value);
}
/**
* Investors can claim refund.
*
* Note that any refunds from proxy buyers should be handled separately,
* and not through this contract.
*/
function refund() public inState(State.Refunding) {
uint256 weiValue = investedAmountOf[msg.sender];
if (weiValue == 0) throw;
investedAmountOf[msg.sender] = 0;
weiRefunded = weiRefunded.plus(weiValue);
Refund(msg.sender, weiValue);
if (!msg.sender.send(weiValue)) throw;
}
/**
* @return true if the crowdsale has raised enough money to be a successful.
*/
function isMinimumGoalReached() public constant returns (bool reached) {
return weiRaised >= minimumFundingGoal;
}
/**
* Check if the contract relationship looks good.
*/
function isFinalizerSane() public constant returns (bool sane) {
return finalizeAgent.isSane();
}
/**
* Check if the contract relationship looks good.
*/
function isPricingSane() public constant returns (bool sane) {
return pricingStrategy.isSane(address(this));
}
/**
* Crowdfund state machine management.
*
* We make it a function and do not assign the result to a variable, so there is no chance of the variable being stale.
*/
function getState() public constant returns (State) {
if(finalized) return State.Finalized;
else if (address(finalizeAgent) == 0) return State.Preparing;
else if (!finalizeAgent.isSane()) return State.Preparing;
else if (!pricingStrategy.isSane(address(this))) return State.Preparing;
else if (block.timestamp < startsAt) return State.PreFunding;
else if (block.timestamp <= endsAt && !isCrowdsaleFull()) return State.Funding;
else if (isMinimumGoalReached()) return State.Success;
else if (!isMinimumGoalReached() && weiRaised > 0 && loadedRefund >= weiRaised) return State.Refunding;
else return State.Failure;
}
/** This is for manual testing of multisig wallet interaction */
function setOwnerTestValue(uint val) onlyOwner {
ownerTestValue = val;
}
/** Interface marker. */
function isCrowdsale() public constant returns (bool) {
return true;
}
//
// Modifiers
//
/** Modified allowing execution only if the crowdsale is currently running. */
modifier inState(State state) {
if(getState() != state) throw;
_;
}
//
// Abstract functions
//
/**
* Check if the current invested breaks our cap rules.
*
*
* The child contract must define their own cap setting rules.
* We allow a lot of flexibility through different capping strategies (ETH, token count)
* Called from invest().
*
* @param weiAmount The amount of wei the investor tries to invest in the current transaction
* @param tokenAmount The amount of tokens we try to give to the investor in the current transaction
* @param weiRaisedTotal What would be our total raised balance after this transaction
* @param tokensSoldTotal What would be our total sold tokens count after this transaction
*
* @return true if taking this investment would break our cap rules
*/
function isBreakingCap(uint weiAmount, uint tokenAmount, uint weiRaisedTotal, uint tokensSoldTotal) constant returns (bool limitBroken);
/**
* Check if the current crowdsale is full and we can no longer sell any tokens.
*/
function isCrowdsaleFull() public constant returns (bool);
/**
* Create new tokens or transfer issued tokens to the investor depending on the cap model.
*/
function assignTokens(address receiver, uint tokenAmount) private;
}