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Update README.md
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Toly65 committed Nov 8, 2022
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Expand Up @@ -26,7 +26,7 @@ Relies on https://github.com/Toly65/Udon-Stow-System

Projectile weapons should contain any scripted things they are firing out within themselves in a disabled form in order to clone them for use in game, this allows them to be preconfigured. An example of something you would want to clone would be a physical bullet

Hitboxes are managed locally and are pooled in the combat system prefab, any changes to a hitbox will have to be duplicated to refil the pool
Hitboxes are managed locally and are pooled in the combat system prefab, any changes to a hitbox will have to be duplicated to refill the pool

## Features

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