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Use correct female inheritance for MP peds
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blattersturm committed Aug 26, 2021
1 parent 92c5386 commit f3c8c8a
Showing 1 changed file with 101 additions and 10 deletions.
111 changes: 101 additions & 10 deletions vMenu/menus/MpPedCustomization.cs
Expand Up @@ -850,14 +850,76 @@ private void CreateMenu()
MenuController.BindMenuItem(createCharacterMenu, propsMenu, propsButton);

#region inheritance
List<string> parents = new List<string>();
for (int i = 0; i < 46; i++)
Dictionary<string, int> dads = new Dictionary<string, int>();
Dictionary<string, int> moms = new Dictionary<string, int>();

void AddInheritance(Dictionary<string, int> dict, int listId, string textPrefix)
{
parents.Add($"#{i}");
var baseIdx = dict.Count;
var basePed = GetPedHeadBlendFirstIndex(listId);

// list 0/2 are male, list 1/3 are female
var suffix = $" ({((listId % 2) == 0 ? "Male" : "Female")})";

for (int i = 0; i < GetNumParentPedsOfType(listId); i++)
{
// get the actual parent name, or the index if none
var label = GetLabelText($"{textPrefix}{i}");
if (string.IsNullOrWhiteSpace(label) || label == "NULL")
{
label = $"{baseIdx + i}";
}

// append the gender of the list
label += suffix;
dict[label] = basePed + i;
}
}

var inheritanceDads = new MenuListItem("Father", parents, 0, "Select a father.");
var inheritanceMoms = new MenuListItem("Mother", parents, 0, "Select a mother.");
int GetInheritance(Dictionary<string, int> list, MenuListItem listItem)
{
if (listItem.ListIndex < listItem.ListItems.Count)
{
if (list.TryGetValue(listItem.ListItems[listItem.ListIndex], out int idx))
{
return idx;
}
}

return 0;
}

var listIdx = 0;
foreach (var list in new[] { dads, moms })
{
void AddDads()
{
AddInheritance(list, 0, "Male_");
AddInheritance(list, 2, "Special_Male_");
}

void AddMoms()
{
AddInheritance(list, 1, "Female_");
AddInheritance(list, 3, "Special_Female_");
}

if (listIdx == 0)
{
AddDads();
AddMoms();
}
else
{
AddMoms();
AddDads();
}

listIdx++;
}

var inheritanceDads = new MenuListItem("Father", dads.Keys.ToList(), 0, "Select a father.");
var inheritanceMoms = new MenuListItem("Mother", moms.Keys.ToList(), 0, "Select a mother.");
List<float> mixValues = new List<float>() { 0.0f, 0.1f, 0.2f, 0.3f, 0.4f, 0.5f, 0.6f, 0.7f, 0.8f, 0.9f, 1.0f };
var inheritanceShapeMix = new MenuSliderItem("Head Shape Mix", "Select how much of your head shape should be inherited from your father or mother. All the way on the left is your dad, all the way on the right is your mom.", 0, 10, 5, true) { SliderLeftIcon = MenuItem.Icon.MALE, SliderRightIcon = MenuItem.Icon.FEMALE };
var inheritanceSkinMix = new MenuSliderItem("Body Skin Mix", "Select how much of your body skin tone should be inherited from your father or mother. All the way on the left is your dad, all the way on the right is your mom.", 0, 10, 5, true) { SliderLeftIcon = MenuItem.Icon.MALE, SliderRightIcon = MenuItem.Icon.FEMALE };
Expand All @@ -867,9 +929,38 @@ private void CreateMenu()
inheritanceMenu.AddMenuItem(inheritanceShapeMix);
inheritanceMenu.AddMenuItem(inheritanceSkinMix);

// formula from maintransition.#sc
float GetMinimum()
{
return currentCharacter.IsMale ? 0.05f : 0.3f;
}

float GetMaximum()
{
return currentCharacter.IsMale ? 0.7f : 0.95f;
}

float ClampMix(int value)
{
float sliderFraction = mixValues[value];
float min = GetMinimum();
float max = GetMaximum();

return (min + (sliderFraction * (max - min)));
}

int UnclampMix(float value)
{
float min = GetMinimum();
float max = GetMaximum();

float origFraction = (value - min) / (max - min);
return Math.Max(Math.Min((int)(origFraction * 10), 10), 0);
}

void SetHeadBlend()
{
SetPedHeadBlendData(Game.PlayerPed.Handle, inheritanceDads.ListIndex, inheritanceMoms.ListIndex, 0, inheritanceDads.ListIndex, inheritanceMoms.ListIndex, 0, mixValues[inheritanceShapeMix.Position], mixValues[inheritanceSkinMix.Position], 0f, false);
SetPedHeadBlendData(Game.PlayerPed.Handle, GetInheritance(dads, inheritanceDads), GetInheritance(moms, inheritanceMoms), 0, GetInheritance(dads, inheritanceDads), GetInheritance(moms, inheritanceMoms), 0, ClampMix(inheritanceShapeMix.Position), ClampMix(inheritanceSkinMix.Position), 0f, true);
}

inheritanceMenu.OnListIndexChange += (_menu, listItem, oldSelectionIndex, newSelectionIndex, itemIndex) =>
Expand Down Expand Up @@ -1720,10 +1811,10 @@ void ApplySavedTattoos()
else if (item == inheritanceButton) // update the inheritance menu anytime it's opened to prevent some weird glitch where old data is used.
{
var data = Game.PlayerPed.GetHeadBlendData();
inheritanceDads.ListIndex = data.FirstFaceShape;
inheritanceMoms.ListIndex = data.SecondFaceShape;
inheritanceShapeMix.Position = (int)(data.ParentFaceShapePercent * 10f);
inheritanceSkinMix.Position = (int)(data.ParentSkinTonePercent * 10f);
inheritanceDads.ListIndex = inheritanceDads.ListItems.IndexOf(dads.FirstOrDefault(entry => entry.Value == data.FirstFaceShape).Key);
inheritanceMoms.ListIndex = inheritanceMoms.ListItems.IndexOf(moms.FirstOrDefault(entry => entry.Value == data.SecondFaceShape).Key);
inheritanceShapeMix.Position = UnclampMix(data.ParentFaceShapePercent);
inheritanceSkinMix.Position = UnclampMix(data.ParentSkinTonePercent);
inheritanceMenu.RefreshIndex();
}
};
Expand Down

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