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Added EntitySpawner to developer tools #245

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merged 3 commits into from
May 25, 2021

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Explooosion-code
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@Explooosion-code Explooosion-code commented Mar 25, 2021

I really missed a feature like this to set up scenes, or spawn vehicles/peds for specific needs. Its now possible with this feature. Here is a showcase: link . You can rotate spawned entities with Numpad 4 and Numpad 6.

I really missed a feature like this to set up scenes, or spawn vehicles/peds for specific needs. Its now possible with this feature.
Added option to "confirm and duplicate" which creates new entity after placing last one. It makes it easier to set up scenes. Added an if statement to prevent null reference errors.
@Theglobalfive
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There is nothing in beta build. Probably because the first check has failed.

@Explooosion-code
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Now that is interesting 🤔
image

@Explooosion-code
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Plus there is a build on appveyor. here

@Theglobalfive
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Plus there is a build on appveyor. here

I'm using appveyor build and there is no entity spawner. Does it use permissions?

@Explooosion-code
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Yes it does. Its "vMenu.MiscSettings.EntitySpawner". Disabled by default :D

@TomGrobbe TomGrobbe changed the base branch from master to development May 25, 2021 10:21
@TomGrobbe TomGrobbe merged commit d615b89 into TomGrobbe:development May 25, 2021
TomGrobbe added a commit that referenced this pull request May 25, 2021
Use the common functions vehicle spawner instead when spawning vehicles using the entity spawner. Do not throw an exception but show a notification error instead and just return. Some code formatting changes.
Drift91 pushed a commit to Drift91/vMenu that referenced this pull request Apr 25, 2023
Use the common functions vehicle spawner instead when spawning vehicles using the entity spawner. Do not throw an exception but show a notification error instead and just return. Some code formatting changes.
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3 participants