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Add Start Menu
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TomK32 committed Jan 2, 2013
1 parent 8007b2d commit c1cf8a5
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32 changes: 32 additions & 0 deletions game.lua
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game = {
graphics = {
fullscreen = false,
mode = { height = love.graphics.getHeight(), width = love.graphics.getWidth() }
},
fonts = {},
}

function game:createFonts(offset)
self.fonts = {
lineHeight = (10 + offset) * 1.7,
small = love.graphics.newFont(10 + offset),
regular = love.graphics.newFont(14 + offset),
large = love.graphics.newFont(24 + offset),
very_large = love.graphics.newFont(48 + offset)
}
end

function game:setMode(mode)
self.graphics.mode = mode
love.graphics.setMode(mode.width, mode.height)
if self.graphics.mode.height < 600 then
self:createFonts(-2)
else
self:createFonts(0)
end
end


function game:start()
end
15 changes: 15 additions & 0 deletions game_states/game_state.lua
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GameState = class("GameState")
function GameState:initialize(game, name)
self.name = name
self.game = game
end

function GameState:update(dt)
end

function GameState:draw()
end

function GameState:keypressed(key)
end
15 changes: 15 additions & 0 deletions game_states/start_menu.lua
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require 'views/start_menu_view'

StartMenu = class("Menu", GameState)

function StartMenu:initialize()
self.view = StartMenuView()
end

function StartMenu:update(dt)
self.view:update(dt)
end

function StartMenu:draw()
self.view:draw()
end
160 changes: 160 additions & 0 deletions lib/quickie/README.md
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# QUICKIE

Quickie is an [immediate mode gui][IMGUI] library for [L&Ouml;VE][LOVE]. Initial inspiration came from the article [Sol on Immediate Mode GUIs (IMGUI)][Sol]. You should check it out to understand how Quickie works.


# Example

local gui = require "Quickie"

-- lazy font loading
local fonts = setmetatable({}, {__index = function(t,k)
local f = love.graphics.newFont(k)
rawset(t, k, f)
return f
end })

function love.load()
love.graphics.setBackgroundColor(17,17,17)
love.graphics.setFont(fonts[12])

-- group defaults
gui.group.default.size[1] = 150
gui.group.default.size[2] = 25
gui.group.default.spacing = 5
end

local menu_open = {
main = false,
right = false,
foo = false,
demo = false
}
local check1 = {checked = false, label = "Checkbox"}
local check2 = {checked = false, label = "Another one"}
local input = {text = ""}
local slider = {value = .5}
local slider2d = {value = {.5,.5}}
function love.update(dt)
gui.group.push{grow = "down", pos = {5,5}}
if gui.Button{text = "Menu"} then
menu_open.main = not menu_open.main
end

if menu_open.main then
gui.group.push{grow = "right"}
if gui.Button{text = "Group stacking"} then
menu_open.right = not menu_open.right
end

if menu_open.right then
gui.group.push{grow = "up"}
if gui.Button{text = "Foo"} then
menu_open.foo = not menu_open.foo
end
if menu_open.foo then
gui.Button{text = "???"}
end
gui.group.pop{}

gui.Button{text = "Bar"}
gui.Button{text = "Baz"}
end
gui.group.pop{}

if gui.Button{text = "Widget demo"} then
menu_open.demo = not menu_open.open
end

end
gui.group.pop{}

if menu_open.demo then
gui.group.push{grow = "down", pos = {200, 80}}

love.graphics.setFont(fonts[20])
gui.Label{text = "Widgets"}
love.graphics.setFont(fonts[12])
gui.group.push{grow = "right"}
gui.Button{text = "Button"}
gui.Button{text = "Tight Button", size = {"tight"}}
gui.Button{text = "Tight² Button", size = {"tight", "tight"}}
gui.group.pop{}

gui.group.push{grow = "right"}
gui.Button{text = "", size = {2}}
gui.Label{text = "Tight Label", size = {"tight"}}
gui.Button{text = "", size = {2}}
gui.Label{text = "Center Label", align = "center"}
gui.Button{text = "", size = {2}}
gui.Label{text = "Another Label"}
gui.Button{text = "", size = {2}}
gui.group.pop{}

gui.group.push{grow = "right"}
gui.Checkbox{info = check1, size = {"tight"}}
gui.Checkbox{info = check2}
gui.group.pop{}

gui.group.push{grow = "right"}
gui.Label{text = "Input", size = {70}}
gui.Input{info = input, size = {300}}
gui.group.pop{}

gui.group.push{grow = "right"}
gui.Label{text = "Slider", size = {70}}
gui.Slider{info = slider}
gui.Label{text = ("Value: %.2f"):format(slider.value), size = {70}}
gui.group.pop{}

gui.Label{text = "2D Slider", pos = {nil,10}}
gui.Slider2D{info = slider2d, size = {250, 250}}
gui.Label{text = ("Value: %.2f, %.2f"):format(slider2d.value[1], slider2d.value[2])}

end
end

function love.draw()
gui.core.draw()
end

function love.keypressed(key, code)
gui.keyboard.pressed(key, code)
end


# Documentation

To be done...


# License

Copyright (c) 2012 Matthias Richter

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.

Except as contained in this notice, the name(s) of the above copyright holders
shall not be used in advertising or otherwise to promote the sale, use or
other dealings in this Software without prior written authorization.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.


[LOVE]: http://love2d.org
[IMGUI]: http://www.mollyrocket.com/forums/viewforum.php?f=10
[Sol]: http://sol.gfxile.net/imgui/
77 changes: 77 additions & 0 deletions lib/quickie/button.lua
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--[[
Copyright (c) 2012 Matthias Richter
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
Except as contained in this notice, the name(s) of the above copyright holders
shall not be used in advertising or otherwise to promote the sale, use or
other dealings in this Software without prior written authorization.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
]]--
local BASE = (...):match("(.-)[^%.]+$")
local core = require(BASE .. 'core')
local group = require(BASE .. 'group')
local mouse = require(BASE .. 'mouse')
local keyboard = require(BASE .. 'keyboard')

-- the widget
-- {text = text, pos = {x, y}, size={w, h}, widgetHit=widgetHit, draw=draw}
return function(w)
assert(type(w) == "table" and w.text, "Invalid argument")

-- if tight fit requested, compute the size according to text size
-- have a 2px margin around the text
local tight = w.size and (w.size[1] == 'tight' or w.size[2] == 'tight')
if tight then
local f = assert(love.graphics.getFont())
if w.size[1] == 'tight' then
w.size[1] = f:getWidth(w.text) + 4
end
if w.size[2] == 'tight' then
w.size[2] = f:getHeight(w.text) + 4
end
end

-- Generate unique identifier for gui state update and querying.
local id = core.generateID()

-- group.getRect determines the position and size of the widget according
-- to the currently active group. Both arguments may be omitted.
local pos, size = group.getRect(w.pos, w.size)

-- mouse.updateWidget(id, {x,y}, {w,h}, widgetHit) updates the state for this widget.
-- widgetHit may be nil, in which case mouse.widgetHit will be used.
-- The widget mouse-state can be:
-- hot (mouse over widget),
-- active (mouse pressed on widget) or
-- normal (mouse not on widget and not pressed on widget).
mouse.updateWidget(id, pos, size, w.widgetHit)

-- keyboard.makeCyclable makes the item focus on tab or whatever binding is
-- in place (see core.keyboard.cycle). Cycle order is determied by the
-- order you call the widget functions.
keyboard.makeCyclable(id)

-- core.registerDraw(id, drawfunction, drawfunction-arguments...)
-- shows widget when core.draw() is called.
core.registerDraw(id, w.draw or core.style.Button,
w.text, pos[1],pos[2], size[1],size[2])

return mouse.releasedOn(id) or (keyboard.key == 'return' and keyboard.hasFocus(id))
end

68 changes: 68 additions & 0 deletions lib/quickie/checkbox.lua
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--[[
Copyright (c) 2012 Matthias Richter
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
Except as contained in this notice, the name(s) of the above copyright holders
shall not be used in advertising or otherwise to promote the sale, use or
other dealings in this Software without prior written authorization.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
]]--
local BASE = (...):match("(.-)[^%.]+$")
local core = require(BASE .. 'core')
local group = require(BASE .. 'group')
local mouse = require(BASE .. 'mouse')
local keyboard = require(BASE .. 'keyboard')

-- {info = {checked = status, label = "", algin = "left"}, pos = {x, y}, size={w, h}, widgetHit=widgetHit, draw=draw}
return function(w)
assert(type(w) == "table")
w.info.label = w.info.label or ""

local tight = w.size and (w.size[1] == 'tight' or w.size[2] == 'tight')
if tight then
local f = assert(love.graphics.getFont())
if w.size[1] == 'tight' then
w.size[1] = f:getWidth(w.info.label)
end
if w.size[2] == 'tight' then
w.size[2] = f:getHeight(w.info.label)
end
-- account for the checkbox
local bw = math.min(w.size[1] or group.size[1], w.size[2] or group.size[2])
w.size[1] = w.size[1] + bw + 4
end

local id = core.generateID()
local pos, size = group.getRect(w.pos, w.size)

mouse.updateWidget(id, pos, size, w.widgetHit)
keyboard.makeCyclable(id)

local checked = w.info.checked
local key = keyboard.key
if mouse.releasedOn(id) or ((key == 'return' or key == ' ') and keyboard.hasFocus(id)) then
w.info.checked = not w.info.checked
end

core.registerDraw(id, w.draw or core.style.Checkbox,
w.info.checked, w.info.label, w.info.align or 'left', pos[1], pos[2], size[1], size[2])

return w.info.checked ~= checked
end

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