We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
I am developing a game off this server code and ran into TCP buffering (Nagle's algorithm) while I was trying to keep my clients updated at 90 tick.
I hacked in to hardcode setTcpNoDelay to true on the client socket that was created. (WebSocketServer.java:309)
I can create a pull request but I am not sure how much you would want that universality architected (setting of Socket or SocketChenel options)
The text was updated successfully, but these errors were encountered:
added with #462
Sorry, something went wrong.
No branches or pull requests
I am developing a game off this server code and ran into TCP buffering (Nagle's algorithm) while I was trying to keep my clients updated at 90 tick.
I hacked in to hardcode setTcpNoDelay to true on the client socket that was created. (WebSocketServer.java:309)
I can create a pull request but I am not sure how much you would want that universality architected (setting of Socket or SocketChenel options)
The text was updated successfully, but these errors were encountered: