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Databases

Anders Modén edited this page Jun 30, 2020 · 2 revisions

There are fourtypes of methods to create database content for your streamer

1. Loading static content from known file formats and saving into stream. Typically you load an asset and store it to disc. In the future there will be a plugin to save generic graphics from Unity in edit mode.

2. Save your data in xml and use the GZL format. You can convert most data from Collada or xml in GZL format to streaming content. This can be done in a textual editor or write your own software to generate these files.

3. Use the Gizmo3D SDK to create C++ code to write and read data as static content or as dynamic plugins that generates 3D on the fly. There is a C++ API that exposes all features for the graph stream structure and you can also add your own features using the extension API in the SDK.

4. Use the SceneBuilder SW. The SceneBuilder SW is continiously updated by Saab and will provide cloud based convertions of know stream formats into our gzd format. It will read glTF, Vricon Collada, Spotscale data etc..

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