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(Binary Serialization Part 1) Updated TorchCraft IDL to include types for frame serialization #227

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merged 6 commits into from
Nov 21, 2017

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dgant
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@dgant dgant commented Nov 17, 2017

#213

I'll be issuing a series of pull requests which cover the full transition to binary serialization.

Adding the FlatBuffer types which will represent frame data.

associatedCount:int; // spiderMines, scarabs, interceptors, nuke
}

table UnitsByPlayerId {
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UnitsOfPlayer or PlayerUnits? Likewise below.

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Done

targetId:int;
targetX:int;
targetY:int;
// Current implementation has equivalence operator that compares vars other than first_frame
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Might be cleared to say "that ignores first_frame". The same (ignoring frame) is true for UnitCommand.

@dgant dgant merged commit 54cebb3 into update-flatbuffers Nov 21, 2017
@dgant dgant deleted the binary-serialization-p1-extend-idl branch April 17, 2018 21:20
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4 participants