The purpose of this repo is to share our work in an accessible place, to make it easier to refer to each other.
Cílem práce je vytvořit výpravnou evoluční hru, která by kombinovala jak fyzicky hratelné komponenty, tak virtuální prostředí, které by sloužilo jako manuál pro rozestavení a evoluci herních situací, evidenci hráčů, turnajů a herních týmů. Součástí hry je tvorba herního modelu s popisem pravidel pro chování uživatele.
Barbora Kovalská (KOV0354)
Pavel Mikula (MIK0486)
Martin Korotwitschka (KOR0289)
Miroslav Osoba (OSO0008)
- [1] Engelstein, Geoffrey, and Isaac Shalev. Building blocks of tabletop game design : an encyclopaedia of mechanisms. Boca Raton, FL: CRC Press, 2022. ISBN: 978-1032015835
- [2] Engelstein, Geoffrey. Game production : prototyping and producing your board game. Boca Raton: CRC Press, 2020. ISBN: 978-0367527747
- [3] Warrender, Jeff, and Ben Maddox. You said this would be fun : what makes a game good and how to make a good game. Middletown, DE: Belltower Press, 2020. ISBN: 979-8624516823
- [4] Schell, Jesse. The art of game design : a book of lenses. Boca Raton, FL: CRC Press LLC, 2020. ISBN: 978-1138632059
- [5] Sylvester, Tynan. Designing games : a guide to engineering experiences. Sebastopol, CA: O'Reilly Media, 2013. ISBN: 978-1449337933
- [6] Slack, Joe, and Jamey Stegmaier. The board game designer's guide : the easy 4 step process to create amazing games that people can't stop playing. Ontario: Crazy Like a Box, 2017. ISBN: 978-1775189206
- [7] Engelstein, Geoffrey, and Isaac Shalev. Building blocks of tabletop game design : an encyclopedia of mechanisms. Boca Raton, FL: CRC Press / Taylor & Francis Group, 2020. ISBN: 978-1138365490