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"Remove Objects from Group" also moves from brush entities to worldspawn #1744

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ericwa opened this issue Mar 20, 2017 · 1 comment
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Prio:3 Low priority: Minor problems and nice to have features Type:Bug Errors and problems

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@ericwa
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ericwa commented Mar 20, 2017

RC3 / macOS.

  • Turn a brush into a func_door, then create a group with the func_door.
  • Double click to enter the group, then right-click on the func_door brush and choose "Remove object from group Untitled"
  • I'm expecting the func_door brush to be moved outside of the group (but still staying in the func_door), but instead the brush is moved out of the group and moved to worldspawn.

So to summarize this and #1706,

Current behaviour:

  • "Move brushes to world" - removes from group and moves to worldspawn
  • "Remove objects from group" - removes from group and moves to worldspawn

Proposed:

  • "Move brushes to world" - stays in group and moves to worldspawn
  • "Remove objects from group" - removes from group and stays in brush entity, if any
@kduske kduske added this to the TrenchBroom 2.0.0 milestone Mar 20, 2017
@kduske kduske added Platform:All Prio:3 Low priority: Minor problems and nice to have features Type:Bug Errors and problems labels Mar 20, 2017
@ericwa ericwa self-assigned this Mar 20, 2017
@ericwa
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ericwa commented Mar 20, 2017

"Add objects to group" has the same issue (adding a func_door to an existing group causes the func_door brushes to be moved to worldspawn).. I'm fixing that at the same time.

ericwa added a commit that referenced this issue Mar 20, 2017
…h entities

Note: if you try to add/remove a single brush of a brush entity to/from a group, it will add/remove the whole brush entity.
kduske pushed a commit that referenced this issue Mar 21, 2017
…h entities (#1745)

Note: if you try to add/remove a single brush of a brush entity to/from a group, it will add/remove the whole brush entity.
@ericwa ericwa closed this as completed Mar 22, 2017
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