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I extracted it into a test case which I'll push in a second. Seems like Polyhedron<T,FP,VP>::polyhedronIntersectsPolyhedron is returning a wrong answer (false) when it should return true. const V direction = crossed(lhsEdgeVec, rhsEdgeVec);
is almost a null vector:
System Information
TrenchBroom V2.0.0-RC4 on macOS
also reproduced on a build of release/v2.0.0 + open PR's.
Expected Behavior
"Select touching" should select all touching brushes. In this case the pipes should have been selected, but they weren't for some reason:
Steps to Reproduce
Get pritchard1-valve.map from Hard lines in shadows/dirtmap ericwa/ericw-tools#134
Copy and "paste at original position" the following brush:
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