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Click the starting brush, apply a liquid texture (I used *slimeik1)
Press "e", move an edge, press Esc, Esc, Esc to return to the default tool and deselect the brush
Click View ->Uncheck "Show Liquid". The brush won't hide
The "Show Liquid" view filter does work on brushes that are just modified by shift+dragging faces, so the vertex tools are somehow connected to this bug.
The text was updated successfully, but these errors were encountered:
ericwa
added
Type:Bug
Errors and problems
Prio:2
Medium priority: Non crash bugs that impede the user, features that add new functionality.
labels
May 12, 2020
Same thing e.g. with Quake 3 and a detail brush. However if I save the map, all the faces are still detail. If I quit TB and reload that saved map, the hide/show now works as expected.
FWIW in the detail brush example above, when things are broken each face of the brush has a zero for m_tagMask. When things are working (either before the edge move, or after quitting and reloading) each face has an m_tagmask of 36.
System Information
Expected Behavior
Using edge tool shouldn't break view filters.
Steps to Reproduce
*slimeik1
)The "Show Liquid" view filter does work on brushes that are just modified by shift+dragging faces, so the vertex tools are somehow connected to this bug.
The text was updated successfully, but these errors were encountered: